Quote Originally Posted by SyzzleSpark View Post
And you would. But it hasn't happened yet as you keep pointing out. But I'm not permitted to wonder if people that aren't seeing the problem now, might see the problem were content to get harder? Also, by your statements, am I to infer that even though you claim to want DRK to be buffed and that it is not fine, we are supposed to wait until content is released that DRK underperforms significantly in so that it is no longer a "what if"?

It hasn't happened yet. It might not ever happen. What does this have to do with DRK being 100% inferior to both of the other tanks again?
Things that 'might' be a problem are not actually problems in balance for games. I dont know how else to say it. The fact that A4 was ENTIRELY magical contributing to making Drk OP (at the time vs pld) has ZERO bearing on Drks current relative weakness does it? No. It doesn't. Just like some future fight imaginary fight also has ZERO bearing on the current state of balance. I don't know how else to say it. Things that haven't and may not happen are not justification for anything regarding balance.

So we balance for now. Because now is all that matters. Drk mind is a good skill NOW. It doesn't protect against fluff AAs. As a magic centered skill, I don't see why it makes sense that it should. Ive already listed my list of changes like 4 times, but here it is again since you keep asking.

* Shadowall: 40%. Match pld. EZPZ.
* TBN: Make it 'safer' to use without an explicit power buff. Increase shield duration to make it easier to break. Maybe something like cut the shield into 2 shields and if 1 breaks you get the refund or something to make it 'safer' to use and reduce the risk in using it.
* Sole survivor: Shake it off treatment. Its a bad skill that can be used to fill any hole left over. Damage. Mitigation. Utility. Rework.
* Passenger: Costs to much because it gives blind. debuffs don't work on bosses so the skills shouldn't be balanced around them.
* AOE skills. To many. Convoluted. Trim that crap down to a more usable set of AOE skills. Variety of ways to adjust.
* Damage: Increase it a smidge to match other tanks. ~5% or so should do it. Potencies or through the above changes. (ie: if survivor is a trick attack, don't buff direct damage quite as much etc)
* If slight buff to mitigation isn't met through above changes then delete one of the AOE skills and add some light fluff CD like a parry move.