Quote Originally Posted by Chrono_Rising View Post
Fair, I have to read things 1000 times to find all my terrible typing. Perhaps I was too quick to jump to conclusions.

I agree, these abilities were much better balanced after Gordias when they moved towards a healthier mix of abilities.


Balance is a bit of both, they moved paladin out of their physical damage niche, but not dark knight out of its “magical niche”. But we know this type of design is problematic, so why keep it? I think we should parry magic as well, which would be a buff to warrior primarily. The point is based on the current content dark knight is in need of something, and having run this content on both dark and paladin, I can definitely feel the difference in mitigation. People are turning away from dark knight for a reason.
I (personally) think that having those differences adds some character. SE 'could' balance things by making sentinel cross class and remove wall/vengeance. Make mind/raw int both block phy/magic. Etc. I would rather not see more homogenization, but that means that a fight like D3 will favor a Raw int while a fight like V2 would favor dark mind. I'm OK with that. You always need 2 tanks for raids. Swapping which of the 2 is the MT for each doesn't seem bad to me. Double stacking jobs becomes less desireable etc. I don't think having (minor) stregnths and weaknesses is actually bad. As long as all 3 tanks 'can' tank anything, I don't mind there being preferences like War is the MT physical boss in 3 and Drk can OT the magic damage adds more comfortably.

They still need a slight power bump to reach parity with war/pld (WTF Shadowall? Y U so bad!?), Damage a smidge low, and some QOL things. TBN could be more reliable (longer duration, half the blood up front, maybe reduce the shield break requirement to half for refund etc). WTF at the absurd number of actions and convoluted interactions just to do some AOE.

Tanks are closer than ever to actual parity. Lets just bring up drk a smidge and then everyone can play the game.