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  1. #10
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Chrono_Rising View Post
    Missing part of my quote:
    Bleh to much simultaneous editing I guess.

    Quote Originally Posted by SyzzleSpark View Post
    [/B] The fact that it works and is adequate right now does not A: invalidate the fact that DRK needs buffing and re-tuning or B: rule out the possibility of content getting harder and less magic focused.

    Basically you're pitching a fit over semantics and peripheral arguments while claiming to agree with me on the main point of discussion, which overall detracts from the discussion. That's why I'm "painting you as the bad guy".
    Im trying to point out that Balance is not a theoretical issue. It is a practical one. I return to the original comparison for context. (Old) Halone/Delirium had different but identical power effects. -10% to an enemy stat. They were 'balanced' in every sense of the word. But when pld was on the bottom, people cited halone as one of the issues because most raid aoes and many TBs were magic and the fluff AAs that halone mitigated didn't amount to much.

    You HAVE to balance based on the content. That's not some semantic BS. That's how balancing works. They need to be balanced in a practical way, not a theoretical way. Halone WAS weaker than delirium back then because the encounters said so. We can 'what if' till the cows come home. Can you imagine this same argument being used on Halone?

    Pld: Delirium is to strong! Halone needs a buff!
    Drk: Delirium isn't strong! Its the same as halone. What if next tier all raid AOEs and tank busters are phy? Its fine!

    Welp:
    Me: Dark mind is fine! Its a good and useful CD
    Drks: Dark mind isn't strong! What if next tier all raids stop doing heavy magic damage!

    Balance isn't theoretical about future what ifs. Balance is only ever relivant to the content its played in.

    Zerg: Great on open ground, bad in chokes.
    Terran: Great in chokes, bad on open ground.
    Maps: All have a mix of open ground and choke
    Result: Asymetrical balance that allows factions to avoid homogenization.

    Asymetrical balance is a thing. It doesn't need to be 'all' damage just because raw int is physical any more than raw int needs to block magic. Fights will continue to have mixed damage. Balance is ALWAYS based on the content. You cant remove balance from content. They define each other. Its not semantic. Its what balance is. Trying to change balance outside the context of the content is flatly wrong because it leads to in-game imbalance (Halone/Delirium=Balanced....on paper. In content it was not. Which one is the important one to balance?). Balance for the content otherwise its not balance.
    (2)
    Last edited by Aana; 10-14-2017 at 12:59 AM.