Results -9 to 0 of 201

Threaded View

  1. #9
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aana View Post
    Analogs
    Shelltron/IB/TBN
    Sent/Vengence/Wall
    Ramp/Ramp/Ramp
    HG/HG/LD

    Which leaves as analog
    Raw/Mind/Bullwark: Phy high uptime, Magic high uptime, All type but less reliable low uptime.

    ToB. The 'Extra' CD war has.

    How exactly is Mind 'situationally' useful in 2 for crying out loud? Lets give credit where credit is due. TB is magic. Large number of AOEs that are magic. Cleaves are magic. That's not 'situational'. You know whats bad in that fight? Raw Int is junk in that fight. Raw int: Great in 1/3 bad in 2. Mind: Great in 1/2, bad in 3. Its usefulness in 4 depends on how you handle thunder 3s, but the common strat is just immune all 3 regardless of tank comp anyway and relegate mind to fluff magic damage like fires (Raw would only be used on the fluff AAs in that section as well. Neither gets 'great' use there).

    I'm all for drk buffs. But im not gonna exaggerate issues. Everyone says Drk is playable, yet at the same time exaggerate how 'broken' it is. Its not THAT bad. It doesn't take much to close a ~5% damage gap and a ToB mitigation level gap. Make TBN safer/more reliable, and give sole survivor the shake it off treatment. Drk doesn't need some massive overhaul. There are minor issues, but not this apocalyptic BS spewed 24/7 here. 'Situational' use in a fight with almost entirely magic damage directed at tanks. Really?
    I agree ex death basically the only thing I mitigate is auto’s since we tank ultimate through. But with 16k autos it takes a lot of pressure off healers and warrior can maintain that up time for nearly all the time it tanks (55 full seconds of 20% damage down or more of autos) which is a lot of mitigation for healers. After this you can swap to your co tank let them mitigate a healthy amount to the next tank buster, and then swap back and repeat what you did in phase 1 till it is dead. The key to that is 20 seconds of mitigation with raw intuition. It is very good at lowering your incoming damage since thats the majority of the damage being taken.

    More importantly, I didn’t say that Dark Mind was situational in v2s, I said it was situational in 2 or 3 turns ( 2/3 ). It is why in my list (which is not in your quote currently) I say v2s good on just about everything.

    Missing part of my quote:
    Quote Originally Posted by Chrono_Rising View Post

    Contrast this with the analogs on the other tanks:
    Raw intuition: Useful in 3/4 turns
    Shelltron: Useful in all turns

    Compared to dark mind:
    v1s: Only useful for tank busters or roar
    v2s: good on most everything
    v3s: nothing really
    v4s ex death: mitigate fire damage maybe?
    v4s neo: doesn't really auto so everyone is at about the same level
    Another example of a quote from me in this thread about dark mind being good in v2s

    Quote Originally Posted by Chrono_Rising View Post
    So we role out dark mind for 1 attack then go right back to physical attacks and that is perfectly balanced. Second, no one is claiming dark is unusable, what is claimed is that it has less mitigation. Using TBN and dark mind for one attack while mitigating none of the damage around it is the whole point, other tanks mitigate and they have mitigation before during and after, we have this one and done button for 2/4 fights, a not at all in 1/4, and alot of usage in 1/4 (v2s). Thats hardly "amazing". If only someone outlined some examples of one tank having in practice better mitigation practices.


    Quote Originally Posted by Aana View Post
    ... There are minor issues, but not this apocalyptic BS spewed 24/7 here. 'Situational' use in a fight with almost entirely magic damage directed at tanks. Really?
    See its things like this that makes you seem like the "bad guy" as you say. No one claimed that it was situational in that fight, in fact it was the fight I identify it as being the best in. Maybe it was a misunderstanding but there are so many examples of taking things out of context or ignoring details that it makes it seem more like you have a personal issue with dark knights trying to point out the issues and raise awareness and get changes from the developer rather than having a thoughtful and meaningful discussion. No one has claimed an apocalyptic state of dark knight, except you claiming that dark knights are claiming this.

    For clarity, dark knight can run anything, and it can clear anything right now, there are turns which it has an advantage in, but it is 1 out of 5 fights and is at a disadvantage compared to the other two in the rest. However, looking at the whole picture we are behind in dps, mitigation, and utility. Is it a huge difference? Not when you cherry pick and look at just "one thing", when you take into consideration everything and see we are behind everywhere, then it starts to paint a bad picture of our future. Forgive us for not wanting to wait 2 years for fixes that we can identify now.
    (4)
    Last edited by Chrono_Rising; 10-14-2017 at 12:48 AM. Reason: Clarity