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Thread: Black Mage

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  1. #1
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shiroe View Post
    dont agree, Bliz IV is a dps lose and needs fixing from the ground up
    What do you mean?
    (0)

  2. #2
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Lastelli View Post
    What do you mean?

    ^

    I'm confused, I say that magic vuln should be on Blizzard IV BECAUSE it needs reworking, so that would be part of the rework. Additionally, each Umbral Heart should give increased damage to whichever fire spell utilizes it by a percentage, like 5% or even 10% if you wish.

    Putting it on Thunder III would only increase the necessity to rely on thundercloud procs, which are good of course but you don't always get them. This is partially why I think the thunder dot could be additive instead of refreshing to 24. To illustrate, this would mean I could use Sharpcast Thunder III and use the proc right off the bat to get 48 seconds of thunder up and ticking, and any subsequent thunderclouds would add to that timer, capping at 60 seconds (so using any additional thunderclouds above 46 seconds would be a small waste).


    In case this reply wasn't already long enough, I'd like to point out that since 3.0 launched, BLM has lost a significant amount of mobility. In 2.x, you can rely on procs to move and swiftcast if you have to at pretty regular intervals, and you aren't locked in by any ley lines. Since 3.0, your damage comes from standing still and hardcasting Fire IV, which is fine, but that is where mobility issues arise single target (obviously). A tweak/update to firestarter where you could firestart Fire IV or Fire III would be nice, or combo into IV from a III. It could also be interesting if they applied a similar trait to Thunder like is currently in PVP where if you do enough damage/casts to a target with the dot, it gives you a thunder ready proc regardless of the 10% per tick chance.

    I know you blokes want the job to be a "turret class" but a little more mobility would go a long way into improving the class's damage without even requiring any other adjustments (which it definitely still needs).
    (0)
    Last edited by Llugen; 10-13-2017 at 10:50 PM.