Nah, most WoW clones failed, failed for the same reasons any other clone game fails. People recognize the lack of originality in some aspect (or too many aspects) of the game and thus go "If I wanted to play WoW, I'd play WoW"
Just look at the inventory style of every CRPG and MMORPG, and you'll notice that every MMORPG adapted the "prefix - object - suffix" color coding and background color, and dye colors in some cases as everyone else. In some cases this makes sense because it's less jarring for players who switch games.
In other cases, technical similarities like the Party arrangement, loot system and choreography combat mechanics has become kinda a given. Great artists steal, as they say.
But you can't just take the lore, monsters or even gear from one game and dump it in another and go "look mine's better", that's just not how it works. Hence when people suggest adapting something from another MMORPG, you can't just copy it.
Every game out there tries to out-WoW WoW, and most fail primarily because they are unable to curb player/bot abuse early on, and thus the game gets a bad reputation, and once you combine that bad reputation with cookie-cutter clone feeling, people will just drop the game.
My suggestion to any wanna-be MMORPG developer. If you want to develop the next uncheatable game everyone wants to play, have every player submit a spit sample and give them a unique character based on a small appearance subset of their DNA. Bot problem solved, as you will never be able to just create a new character. (Currently you can approximate birth sex, hair color, eye color , some facial features and approximate height/breast-size from spit-DNA tests https://www.snpedia.com/index.php/Appearance .) The player could "turn off" some SNP's if it's not to their liking, but otherwise each player will never be identical.



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