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  1. #31
    Player
    Brownondorf's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    285
    Character
    Katuchi La-chancla
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by JCharms View Post
    Are you sure about that? A friend who plays it said it has no customisation whatsoever unless you mod the bejeezus out of it?
    She told me that "unmodded", wow is so 1990, all the basic stuff you get and come to expect with most MMO's on the market now are not there.
    I played the free trial version of WoW and yes the UI is a total mess and you can't change anything
    (2)

  2. #32
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    764
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    But at the same time that doesn't mean you should actively avoid implementing features that you think would work out well just because "X did it first." You know a lot of people recommend things like Mythic+ not because WoW has it, but because people want scaling and diverse 4 man content available?
    (2)

  3. #33
    Player
    SlogDog's Avatar
    Join Date
    Mar 2017
    Posts
    66
    Character
    Slig Sansoucie
    World
    Cactuar
    Main Class
    White Mage Lv 70
    WoW's endgame loot is so much better/rewarding its scary... but it's not enough to make me play it.

    If FFXIV improves its itemization and makes getting a drop fun like WoW (not 10 more main stat) it would be a good start.
    (4)

  4. #34
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Here's a little peek behind the curtain OP. This is a blog post by one of WoW's Senior Encounter Designers from last year, where he was geeking out over how much he enjoyed the boss design of Thordan EX:

    https://pedrothedagger.blogspot.com/...v-thordan.html

    I link this because it's important to realize that developers look to each other all the time. They talk to each other all the time, they're inspired by each other all the time, and ultimately driven by each other to improve all the time. Players are generally the opposite, and tend to want to be as distant as possible from something else and are more competitive about the properties.
    (2)

  5. #35
    Player
    Shihen's Avatar
    Join Date
    Nov 2015
    Posts
    101
    Character
    Holy Orders
    World
    Faerie
    Main Class
    Scholar Lv 70
    Critical Hit Rating: 2231 Mouseover: (21%)

    It's too bad this feature is in WoW and therefore sucks, otherwise we could have stat pages that actually convey useful information.
    (8)

  6. #36
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by SlogDog View Post
    WoW's endgame loot is so much better/rewarding its scary... but it's not enough to make me play it.

    If FFXIV improves its itemization and makes getting a drop fun like WoW (not 10 more main stat) it would be a good start.
    Gearset bonuses are great, tbh. In good news, YoshiP said that the team was previously against adding something like that, but have been considering it of late, so maybe there's hope yet.

    I like a lot of what WoW does, but some parts of it like story/lore are just so far off the deep end these days that I tend to judge it on gameplay/content merits alone, and prefer XIV for narrative. Things like artifact weapons (I actually love this concept, and yes, I maxed weapons on two of my three specs before I took a break), M+ dungeons and world quests (basically dailies, but you have a fair amount of choice in which ones you do and how you approach them, and some of them that involve driving vehicles or whatever are fun IMO) are concepts that I really like from WoW. Even then, I'm not sure all of them would really fit into FFXIV (I do wish relic weapons were better, though - maybe not exactly like artifact weps, but SOMETHING you felt like you were growing, rather than something you felt like you were grinding, with incremental power rewards along the way).
    (5)

  7. #37
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    FFXIV is more or less Cataclysm era WoW with a Final Fantasy skin and some additional QoL features.
    (1)

  8. #38
    Player
    Aldotsk's Avatar
    Join Date
    Sep 2013
    Posts
    328
    Character
    Mari Sakamoto
    World
    Mateus
    Main Class
    Samurai Lv 70
    cool bait thread, bro. I'll give you a response and view count.
    (0)

  9. #39
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brownondorf View Post
    I played the free trial version of WoW and yes the UI is a total mess and you can't change anything

    http://wowinterface.com/addons.php
    https://mods.curse.com/addons/wow

    WOW GUI is... basic; Blizzard gives access at libraries, and everyone who knows a bit of LUA can create/modify the WOW GUI: colors, size, text font, text color, background color...
    FF14 has a "decent" GUI, but for example you cannot change the number of rows in the inventory, or sort items in a specific way, or tracking cooldowns... QoL.


    If an add-on is widely used it's included in the base GUI. this is happened with the quest helper, the same quest helper used in ff14.
    (2)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  10. #40
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vahlnir View Post
    PotD is basically a copy > paste version of Nyzul Isle from XI, just saying. Not "unique", technically speaking, though they were smart to borrow from their prior MMO. They could, and should, look to XI more often imo. Not everything there would work in XIV (that's how 1.0 failed), but a few ideas here and there would do XIV a bit of good.
    1.0 failed not because it tried to take from FFXI, it failed because all there was to do was 8 leves PER WEEK and you could only EXP a job so long before you started getting garbage EXP to the point where it was pointless. There was literally nothing to do. :x Also the market wards, there was no auction house..they tried to be unique and just kinda..let people place retainers anywhere and made us browse hundreds of them until we got lucky and found the item we wanted. That was literally all there was to do XD Also the crafting was horrible..you needed a million pieces of one thing to craft something simple...(Like the arm sleeve, body, front, back etc)

    If it actually copied FFXI truly, it would have probably lasted longer then what they did with 1.0. We would have had stuff to do haha

    But I think they should look at XI more often too, or at least take the good from it. It did have a lot of good things..in fact they should look at all the successful MMO's and what they did right, not just FFXI but Aion, Tera, Lineage II, etc. The more the better

    All of my friends who quit FFXIV they all go back to FFXI and they are actively playing it too, so they must be enjoying some aspect of it better then FFXIV.
    (5)

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