I played the free trial version of WoW and yes the UI is a total mess and you can't change anything
But at the same time that doesn't mean you should actively avoid implementing features that you think would work out well just because "X did it first." You know a lot of people recommend things like Mythic+ not because WoW has it, but because people want scaling and diverse 4 man content available?
WoW's endgame loot is so much better/rewarding its scary... but it's not enough to make me play it.
If FFXIV improves its itemization and makes getting a drop fun like WoW (not 10 more main stat) it would be a good start.
Here's a little peek behind the curtain OP. This is a blog post by one of WoW's Senior Encounter Designers from last year, where he was geeking out over how much he enjoyed the boss design of Thordan EX:
https://pedrothedagger.blogspot.com/...v-thordan.html
I link this because it's important to realize that developers look to each other all the time. They talk to each other all the time, they're inspired by each other all the time, and ultimately driven by each other to improve all the time. Players are generally the opposite, and tend to want to be as distant as possible from something else and are more competitive about the properties.
Critical Hit Rating: 2231 Mouseover: (21%)
It's too bad this feature is in WoW and therefore sucks, otherwise we could have stat pages that actually convey useful information.
Gearset bonuses are great, tbh. In good news, YoshiP said that the team was previously against adding something like that, but have been considering it of late, so maybe there's hope yet.
I like a lot of what WoW does, but some parts of it like story/lore are just so far off the deep end these days that I tend to judge it on gameplay/content merits alone, and prefer XIV for narrative. Things like artifact weapons (I actually love this concept, and yes, I maxed weapons on two of my three specs before I took a break), M+ dungeons and world quests (basically dailies, but you have a fair amount of choice in which ones you do and how you approach them, and some of them that involve driving vehicles or whatever are fun IMO) are concepts that I really like from WoW. Even then, I'm not sure all of them would really fit into FFXIV (I do wish relic weapons were better, though - maybe not exactly like artifact weps, but SOMETHING you felt like you were growing, rather than something you felt like you were grinding, with incremental power rewards along the way).
FFXIV is more or less Cataclysm era WoW with a Final Fantasy skin and some additional QoL features.
cool bait thread, bro. I'll give you a response and view count.
http://wowinterface.com/addons.php
https://mods.curse.com/addons/wow
WOW GUI is... basic; Blizzard gives access at libraries, and everyone who knows a bit of LUA can create/modify the WOW GUI: colors, size, text font, text color, background color...
FF14 has a "decent" GUI, but for example you cannot change the number of rows in the inventory, or sort items in a specific way, or tracking cooldowns... QoL.
If an add-on is widely used it's included in the base GUI. this is happened with the quest helper, the same quest helper used in ff14.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
1.0 failed not because it tried to take from FFXI, it failed because all there was to do was 8 leves PER WEEK and you could only EXP a job so long before you started getting garbage EXP to the point where it was pointless. There was literally nothing to do. :x Also the market wards, there was no auction house..they tried to be unique and just kinda..let people place retainers anywhere and made us browse hundreds of them until we got lucky and found the item we wanted. That was literally all there was to do XD Also the crafting was horrible..you needed a million pieces of one thing to craft something simple...(Like the arm sleeve, body, front, back etc)PotD is basically a copy > paste version of Nyzul Isle from XI, just saying. Not "unique", technically speaking, though they were smart to borrow from their prior MMO. They could, and should, look to XI more often imo. Not everything there would work in XIV (that's how 1.0 failed), but a few ideas here and there would do XIV a bit of good.
If it actually copied FFXI truly, it would have probably lasted longer then what they did with 1.0. We would have had stuff to do haha
But I think they should look at XI more often too, or at least take the good from it. It did have a lot of good things..in fact they should look at all the successful MMO's and what they did right, not just FFXI but Aion, Tera, Lineage II, etc. The more the better![]()
All of my friends who quit FFXIV they all go back to FFXI and they are actively playing it too, so they must be enjoying some aspect of it better then FFXIV.
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