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  1. #121
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by RLofOBFL View Post
    240 potency ogcd that costs 4800 mp...it's not good to say the least...but it's most certainly not 100% useless. 240 potency and oGCD. It costs the same as two DA Quietus which is only 100 potency and on the GCD. I think the skill is a little underestimated. For DPS it is pretty powerful and it's oGCD so it won't cut into your combo. But the mp cost feels high, it's technically not but it also kinda is.

    Dark Mind is definitely not useless, it has its place in every piece of savage content. But it has no place in dungeons. So I'd support a rework on it. Maybe just flat 10% mitigation but remove DA effect and leave it on a 60 second timer.
    That's only relevant in situation where MP are never restrained, which are pretty rare due to the low MP return on BP now.

    In usual situation, blowing MP on DA DP will restrain your AOE efficiency and at the same time, reduce the twin ressource gain on BP due to the blind, and might avoid your next TBN to terminate and waste it's cost.


    The actual gameplay of DRK in dungeon is scaling too much out of the number of ennemies. Like every job "the more they are, the more damage I do by hitting more ennemies", but at the same time "the more they are, the more ressources I get from beeing hit" and since ressources are starved tight, the benefit of numerous ennemies is even more relevant.

    At the same time, using TBN with too few ennemies and too much gear make it a waste, and either you don't use it with 4 or less ennemies alive, either you even avoid popping other cooldown because the EH you will gain from it might waste TBN altogether.


    TL,DR : The DRK is too much dependant from the number of mobs presents, making small pulls, undergeared pulls, or non-confident healer pulls a big boredom of spamming siphon strike 2 part combo, and avoiding our new cooldown like plague.
    (0)

  2. #122
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Dark passenger is good on 2 enemies. 200 potency at the cost of a Dark Arts. If you use DA+DP on 2 enemies, it's even better. DA+DP is used well as early as possible on massive pulls when you have Delirium up and you know your resources will blow out of control.

    I feel there needs to be some sort of adjustment to let us use it in ST content. It was awesome to use in HW.
    (0)
    Last edited by Daniel_Fury; 10-09-2017 at 06:16 PM.
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  3. #123
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    DP, good on two enemies?
    I don't think so... If we're talking about DADP, you'll use 4800 mp/ ~9500, it's more than the half.
    With that, you'll just have enough to use 1 DA or 1 TBN more, but the fact is: with Blind effect of DADP, BP gain will be divided per two, and the chance that TBN "Proc" will be very reduced.
    Quietus is very, VERY more useful for pack: cost 50 Blood, so 1 TBN, which is very useful during pack because it's a 20% hps shield + it will proc, so you'll have you 50 Blood. And even if the TBN doesn't proc, you have BP + Salty Earth + your SE combo.
    Quietus, even with only 100 dmgs/ enemy, give you some mp, that can be used for: a new TBN; a DAAD, which makes a lot of dmgs + hp recovering. And if you have 85-90% of your mp just before a Quietus, it's worth to DA it, and is potency become 210.
    It's almost an aoe rotation. And DADP, or just even DP, breaks this rotation.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  4. #124
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    Quietus is a GCD so doesn't really compete with DP which is OGC. It compares indirectly, but that is because of TBN.

    DP (on its own) compares more with Dark Arts or TBN. Against DA, it actually has more potency than any DA option, so the only competitor is actually DA+Drain for the lifesteal rather than damage. It loses out compared to TBN because Quietus is the most practical and useful MP gain and a good GCD damage option and requires blood to use.

    The problem with it is in AoE situations, the normal GCD (drain) costs MP, and Quietus requires MP indirectly as you need TBN. This makes DP and especially DA+DP impractical to use as it loses half the pool. Because TBN is required and has a low cooldown, it is usually is highest priority and has a shortish cooldown, and the GCD you want (Drain) costs MP.
    (0)

  5. #125
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    It's not all: you're the tank, and if you spent all your mp for a DADP and then, you haven't enough mp to retake the aggro or lock it...
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  6. #126
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Azerhan View Post
    DP, good on two enemies?
    I don't think so... If we're talking about DADP, you'll use 4800 mp/ ~9500, it's more than the half.
    On 2 enemies DP is worth more potency than one da at the same cost. If you dark arts it, you're hitting 2 enemies with one dark arts. This is 480 potency for 4800 mp (0 gcds) vs 280 potency for 4800 mp using dark arts on 2 gcds. I won't use TBN on 2 enemies cause the shield won't break.
    (0)
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  7. #127
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Daniel_Fury View Post
    On 2 enemies DP is worth more potency than one da at the same cost. If you dark arts it, you're hitting 2 enemies with one dark arts. This is 480 potency for 4800 mp (0 gcds) vs 280 potency for 4800 mp using dark arts on 2 gcds. I won't use TBN on 2 enemies cause the shield won't break.
    But you are calculating for the dps in the instant.
    After wasting your pm on DADP, what to do? Use DAAD? No you can't. Use TBN? As you said, on 2 enemies the shield won't break.
    So you're go to do single rotation until you've enough mp to do the AOE "rotation"...
    Is it really worth to use DADP now? Even on a 5 enemies pack, I won't use it. To much things can appears during a fight, I want to be able to do something if a mistake happens.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  8. #128
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Azerhan View Post
    But you are calculating for the dps in the instant.
    After wasting your pm on DADP, what to do? Use DAAD
    Abyssal is 240 potency at the cost of 1320 mp on 2 enemies. Why would I use it? One syphon strike after hard slash is 250 potency and will give me 1200 mp outside of grit.
    Let's assume you fight 2 enemies. In 3 abyssal drains, you have spent 3950 mp and dealt 720 potency over 3 gcds.
    If you use DADP and your SE combo, you did 1180(480+700) potency spent 4800 mp, gained 1200 mp back and gained 10 blood. If you're in Grit, you get half of the mp back. The only thing that you need to worry about is emnity.
    It's not a matter of mp, you're going to spend more in 3 abysalls.
    The best part is that se combo and DADP vs 3 abyssal is more damaging even at 6 enemies.
    3x abyssal at 6 enemies= 2160 pot at 3960 mp. 1potency to 1.8 mp + 3 gcds.
    DADP + SE combo = 2140 pot at 2400 mp (gonna assume grit) 1 potency to 1.1mp + 3 gcds.
    You even spared mp for TBN.
    At 6 enemies, you start getting TBN and Quietus usage and high returns on salted earth and blood price.
    On 2 enemies though, DADP all the way.
    (2)
    Last edited by Daniel_Fury; 10-09-2017 at 08:17 PM. Reason: Can't spell Quietus
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  9. #129
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    A two target usefull skill is too niche to be worth it.
    (1)

  10. #130
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by MauvaisOeil View Post
    A two target usefull skill is too niche to be worth it.
    It's useful at 2+enemies but past 2 enemies abyssal slowly creeps up in effectiveness. Out of grit, 6 enemies is the wall, with grit on, its higher but i cant be bothered doing the math.
    The reason it's hated on is for 2 reasons.
    No ST use (same as lolsurvivor)
    Intimidating cost that makes people shit their pants at the thought of using it.

    It's other useful trait is that it's ranged. You can fire off a 2 DA MP equivalent punch in the face while dodging aoes. It's other con is that it's a straight line aoe.
    (0)
    Last edited by Daniel_Fury; 10-09-2017 at 09:33 PM.
    How Steel Cyclone should look!

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