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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Hihi, just started playing DRK again and would like to add some ideas.

    Dark Passenger: I like that it's oGCD, but the cost is high. If it had a low cost it would be a dps gain even against a single target... so my request for this move is lower MP cost, or move Blind to the base attack while changing its Dark Arts boosted effect to a higher potency with no blind?

    Bloodspiller: Can this be changed from GCD to oGCD please? It would help the job feel faster / flow better. But keep very low recast time on it so it can still be used as often, like how Dark Arts is an ability with 2 second recast.

    Dark Mind: Increase the base move to the 30% mitigation, change its Dark Arts boosted effect to extend the mitigation to party at a lower percentage, sort of equivalent to Warrior's new Shake It Off effect.

    Erm that's about all I can think of for now. I wouldn't mind Souleater HP recovery to be higher.
    (1)

  2. #2
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    They also need to move TBN to around 62. It is a joke how WAR and PLDs can tank so much better than us in the leveling roulette.

    Pretty sure the healer makes a sigh when he notices the tank is DRK instead of someone else. The only things that set us apart are the individual but it is not fair having to do accomplish more just so others can do comparably well with less know-how and effort.

    Quietus should also be oGCD. In large pulls, we can't take its hard to weave in a Quietus while our gauge gain is going through the roof. I'd also like to see it cost reduced to 25 or 30.

    Living dead has to be scrapped or remade. It is a joke. IMO, I'd like to see Living Dead as a self-resurrection that forces all targets to attack it for three seconds preventing your HP from dropping to zero. The healer would still need to top you though.
    (3)

  3. #3
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    No mather what situation DADP is still dps loss u are bether off rotating DAQA > DADP in mass pull then using DP
    (3)

  4. #4
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Dark Passenger simply costs way too much MP to be useful.
    (2)

  5. #5
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    DP is only useful under level 50 synched when you have too much MP to burn and your lack of mitigation until TBN benefits from blind

    Although if the last boss is about to die then sure I'll weave in a DP if I have the mp to spare
    (2)

  6. #6
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mekhana View Post
    DP is only useful under level 50 synched when you have too much MP to burn and your lack of mitigation until TBN benefits from blind

    Although if the last boss is about to die then sure I'll weave in a DP if I have the mp to spare
    that's still too any "if's" for it to really be useful.
    (1)

  7. #7
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Mekhana View Post
    DP is only useful under level 50 synched when you have too much MP to burn and your lack of mitigation until TBN benefits from blind

    Although if the last boss is about to die then sure I'll weave in a DP if I have the mp to spare


    Let's face it, DP is only relevant before Abysmal drain, just like unleash ...

    When previously all theses spells had their role to play, now they don't.
    (3)

  8. #8
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    240 potency ogcd that costs 4800 mp...it's not good to say the least...but it's most certainly not 100% useless. 240 potency and oGCD. It costs the same as two DA Quietus which is only 100 potency and on the GCD. I think the skill is a little underestimated. For DPS it is pretty powerful and it's oGCD so it won't cut into your combo. But the mp cost feels high, it's technically not but it also kinda is.

    Dark Mind is definitely not useless, it has its place in every piece of savage content. But it has no place in dungeons. So I'd support a rework on it. Maybe just flat 10% mitigation but remove DA effect and leave it on a 60 second timer.
    (0)

  9. #9
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RLofOBFL View Post
    240 potency ogcd that costs 4800 mp...it's not good to say the least...but it's most certainly not 100% useless. 240 potency and oGCD. It costs the same as two DA Quietus which is only 100 potency and on the GCD. I think the skill is a little underestimated. For DPS it is pretty powerful and it's oGCD so it won't cut into your combo. But the mp cost feels high, it's technically not but it also kinda is.

    Dark Mind is definitely not useless, it has its place in every piece of savage content. But it has no place in dungeons. So I'd support a rework on it. Maybe just flat 10% mitigation but remove DA effect and leave it on a 60 second timer.
    Ok, not debating on groups, but single target this skill is really really disappointing. Maybe we can say that is not meant for groups, its only meant to buff our aoe damage. However, we already have 3 other skills meant for only aoe, but paladin and warrior only have two buttons which become entirely worthless on single targets (I'm grouping the skills that turn into one another together on warrior). When we come up to a single target boss we have a grand total of 5 skills on our hot bars that no one is touching in raids when there are no adds. Why?

    Quietus
    Abyssal Drain
    Unleash
    Dark passenger
    Soul Survivor

    This is a lot of wasted space, and still almost all of those are still not useful outside of v3s right now and thats only because of the ninja's at the end. Soul Survivor is the only one that becomes useful in V3S and then again in Neo exdeath, but does nothign in v1s and v2s.
    (0)
    Last edited by Chrono_Rising; 10-09-2017 at 10:15 AM.

  10. #10
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by RLofOBFL View Post
    240 potency ogcd that costs 4800 mp...it's not good to say the least...but it's most certainly not 100% useless. 240 potency and oGCD. It costs the same as two DA Quietus which is only 100 potency and on the GCD. I think the skill is a little underestimated. For DPS it is pretty powerful and it's oGCD so it won't cut into your combo. But the mp cost feels high, it's technically not but it also kinda is.

    Dark Mind is definitely not useless, it has its place in every piece of savage content. But it has no place in dungeons. So I'd support a rework on it. Maybe just flat 10% mitigation but remove DA effect and leave it on a 60 second timer.
    That's only relevant in situation where MP are never restrained, which are pretty rare due to the low MP return on BP now.

    In usual situation, blowing MP on DA DP will restrain your AOE efficiency and at the same time, reduce the twin ressource gain on BP due to the blind, and might avoid your next TBN to terminate and waste it's cost.


    The actual gameplay of DRK in dungeon is scaling too much out of the number of ennemies. Like every job "the more they are, the more damage I do by hitting more ennemies", but at the same time "the more they are, the more ressources I get from beeing hit" and since ressources are starved tight, the benefit of numerous ennemies is even more relevant.

    At the same time, using TBN with too few ennemies and too much gear make it a waste, and either you don't use it with 4 or less ennemies alive, either you even avoid popping other cooldown because the EH you will gain from it might waste TBN altogether.


    TL,DR : The DRK is too much dependant from the number of mobs presents, making small pulls, undergeared pulls, or non-confident healer pulls a big boredom of spamming siphon strike 2 part combo, and avoiding our new cooldown like plague.
    (0)

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