No mather what situation DADP is still dps loss u are bether off rotating DAQA > DADP in mass pull then using DP
No mather what situation DADP is still dps loss u are bether off rotating DAQA > DADP in mass pull then using DP
Dark Passenger simply costs way too much MP to be useful.
DP is only useful under level 50 synched when you have too much MP to burn and your lack of mitigation until TBN benefits from blind
Although if the last boss is about to die then sure I'll weave in a DP if I have the mp to spare
that's still too any "if's" for it to really be useful.
Let's face it, DP is only relevant before Abysmal drain, just like unleash ...
When previously all theses spells had their role to play, now they don't.
240 potency ogcd that costs 4800 mp...it's not good to say the least...but it's most certainly not 100% useless. 240 potency and oGCD. It costs the same as two DA Quietus which is only 100 potency and on the GCD. I think the skill is a little underestimated. For DPS it is pretty powerful and it's oGCD so it won't cut into your combo. But the mp cost feels high, it's technically not but it also kinda is.
Dark Mind is definitely not useless, it has its place in every piece of savage content. But it has no place in dungeons. So I'd support a rework on it. Maybe just flat 10% mitigation but remove DA effect and leave it on a 60 second timer.
Ok, not debating on groups, but single target this skill is really really disappointing. Maybe we can say that is not meant for groups, its only meant to buff our aoe damage. However, we already have 3 other skills meant for only aoe, but paladin and warrior only have two buttons which become entirely worthless on single targets (I'm grouping the skills that turn into one another together on warrior). When we come up to a single target boss we have a grand total of 5 skills on our hot bars that no one is touching in raids when there are no adds. Why?240 potency ogcd that costs 4800 mp...it's not good to say the least...but it's most certainly not 100% useless. 240 potency and oGCD. It costs the same as two DA Quietus which is only 100 potency and on the GCD. I think the skill is a little underestimated. For DPS it is pretty powerful and it's oGCD so it won't cut into your combo. But the mp cost feels high, it's technically not but it also kinda is.
Dark Mind is definitely not useless, it has its place in every piece of savage content. But it has no place in dungeons. So I'd support a rework on it. Maybe just flat 10% mitigation but remove DA effect and leave it on a 60 second timer.
Quietus
Abyssal Drain
Unleash
Dark passenger
Soul Survivor
This is a lot of wasted space, and still almost all of those are still not useful outside of v3s right now and thats only because of the ninja's at the end. Soul Survivor is the only one that becomes useful in V3S and then again in Neo exdeath, but does nothign in v1s and v2s.
Last edited by Chrono_Rising; 10-09-2017 at 10:15 AM.
Well bar Soul Survivor & Unleash, those are the skills that make dungeons actually fun. I do see merit in removing Unleash and replacing it with Abyssal as the 56 trait. But you make a good point about the large amount of useless on boss skills.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
2x daqu = 140 potency whit cost of 4800 manna + qu base potency + manna return so u don't really lose manna.
DADP 4800 for 240 potency that leave you whit out manna. So you can't continue whit Ad or dpad. I will choose daqu over DADP anytime.
Dark Passenger + Quietus has more potency at the same mana cost than Dark Arts + Quietus. Dark Arts adds 50 potency to Quietus, while the base potency of Dark Passenger is 100.
when Dark Passenger is useless, the Dark Arts effect of Quietus is even worse.
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