Quote Originally Posted by Reliquia View Post
In FFXI that was a problem, however there are ways to either reduce this problem. Already from the top of my head I can name a few, that means that the dev team should be be able to create a better solution.
- If the wyvern dies, have a low recast time on summoning.
- Increase the wyverns ability to stay alive. Take that you have a flying wyvern it shouldn't be hit by non-aerial AOEs, revert it's hate over to the dragoon, if it should still get low on hp there could be an ability where the dragoon sacrifices hp to the wyvern or an ability where the wyvern drains hp.

The possibilities are endless, which ones are good or not is something that the devs should look into but you get the point.

.. I'm going to copy what someone said. "think outside the box."
I think I understand all your ideas that you and tonkra brought to the table. The wyvern survivability, I think it is somewhat closer to being good, but very broken in terms of balance. To me personally its not a traditional DRG. More like a pet job than a damage dealer. That is why I'm not 100% with it. Lets compare these ideas with the other group.

low recast time if died
immune to none aerial aoe
hp regen
can be cured by others
dragoon sacrifices hp to heal wyvern
can set abilities and commands
shared combo attacks

Vs

A DRG can do everything a wyvern can do without the aid of a wyvern
No dps and abilities shared/lost upon death of wyvern.


I've voiced my opinions the best I could. That is all I have to say folks.