Yeah I'm really disappointed in no DRK adjustments as well. It really pisses me off.
Syphon Strike restores more MP then the Sole Survivor restore so the MP restore off of SS is rather underwhelming.
BP price nerf is awful since all they care about is the Blood Gauge now which means the use of DA Abyssal Drain is used much less.
Dark Passenger I don't really use anymore. The cost for it's use is so high for how little it does for you.
I will always hate Living Dead. It's always gonna feel clunky to me.
Sole Survivor as a on demand heal is locked behind a target dying within 15 seconds and boasts a 2 minute CD. The other 2 have similar skills with much less wait time. Ridiculous.
Quietus is in a good place now but it's more or less a band aid for MP regen with the new BP nerf. Yeah ok.
Drk has a lack of mitigation options even more so when Dark Mind is only good at one damage type meanwhile the others have tools for mitigating all damage types. Their reliance on TBN is clear. And if they really want to accentuate this they would allow the Damage shield to be reapplied every 5 seconds. I am of the opinion that an ability should only be costing a single resource. In this instance you have an ability with a hefty MP cost and also a recast time. And I just don't understand that.
You have weaponskills that only cost TP and Spells that only ever cost MP. Across the board many abilities cost no additional resources outside of time itself.
And now Warrior is getting moved up a tad with changes to what was a worthless skill and is turned into a Warrior version of Divine Veil. So now they bring party utility. Utility Drk lacks. Unfortunately TBN doesn't effect the whole party nor does the Drk have much of anything that helps the party.
3.0 Drk was so much more fun to me. Fast fluid but now clunky and slow and the devs can't even be bothered to communicate with their playerbase. Sad.