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  1. #101
    Player
    Erin_Singh's Avatar
    Join Date
    Oct 2017
    Posts
    32
    Character
    Erin Singh
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    So if I understand both of you, to best use TBN and BS, we have to make sure that at the end of each phase, the cd pushed by BS is Hard slash, right ? So to use TBN at it's best, we should use it to mitigate what we can while making sure the extra BS won't delay Syphon or SE ?
    (0)

  2. #102
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Erin_Singh View Post
    So if I understand both of you, to best use TBN and BS, we have to make sure that at the end of each phase, the cd pushed by BS is Hard slash, right ? So to use TBN at it's best, we should use it to mitigate what we can while making sure the extra BS won't delay Syphon or SE ?
    When in dps stance and also when under the effects of party buffs. Unless you are in grit, in which case TBN is always a gain. Bloodspillers gained by the natural generation of blood is always a gain, the problem with tbn in dps stance is it sacrifices a dark arts (oGCD) for a GCD and bloodspiller is just shy of being 1 dark arts potency above the average GCD. Whereas in grit bloodspiller is much higher than our average combo potency.
    (1)
    Last edited by Chrono_Rising; 10-07-2017 at 10:04 AM.

  3. #103
    Player
    Erin_Singh's Avatar
    Join Date
    Oct 2017
    Posts
    32
    Character
    Erin Singh
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Chrono_Rising View Post
    When in dps stance and also when under the effects of party buffs. Unless you are in grit, in which case TBN is always a gain. Bloodspillers gained by the natural generation of blood is always a gain, the problem with tbn in dps stance is it sacrifices a dark arts (oGCD) for a GCD and bloodspiller is just shy of being 1 dark arts potency above the average GCD.
    Alright, that was really interesting and pleasing to learn something knew, it is literally the first time I saw this. Thanks to both of you !
    (0)

  4. #104
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Erin_Singh View Post
    Alright, that was really interesting and pleasing to learn something knew, it is literally the first time I saw this. Thanks to both of you !
    Glad to be helpful!
    (0)

  5. #105
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Yeah I'm really disappointed in no DRK adjustments as well. It really pisses me off.

    Syphon Strike restores more MP then the Sole Survivor restore so the MP restore off of SS is rather underwhelming.

    BP price nerf is awful since all they care about is the Blood Gauge now which means the use of DA Abyssal Drain is used much less.

    Dark Passenger I don't really use anymore. The cost for it's use is so high for how little it does for you.

    I will always hate Living Dead. It's always gonna feel clunky to me.

    Sole Survivor as a on demand heal is locked behind a target dying within 15 seconds and boasts a 2 minute CD. The other 2 have similar skills with much less wait time. Ridiculous.

    Quietus is in a good place now but it's more or less a band aid for MP regen with the new BP nerf. Yeah ok.

    Drk has a lack of mitigation options even more so when Dark Mind is only good at one damage type meanwhile the others have tools for mitigating all damage types. Their reliance on TBN is clear. And if they really want to accentuate this they would allow the Damage shield to be reapplied every 5 seconds. I am of the opinion that an ability should only be costing a single resource. In this instance you have an ability with a hefty MP cost and also a recast time. And I just don't understand that.

    You have weaponskills that only cost TP and Spells that only ever cost MP. Across the board many abilities cost no additional resources outside of time itself.

    And now Warrior is getting moved up a tad with changes to what was a worthless skill and is turned into a Warrior version of Divine Veil. So now they bring party utility. Utility Drk lacks. Unfortunately TBN doesn't effect the whole party nor does the Drk have much of anything that helps the party.

    3.0 Drk was so much more fun to me. Fast fluid but now clunky and slow and the devs can't even be bothered to communicate with their playerbase. Sad.
    (7)

  6. #106
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by MagiusNecros View Post
    Yeah I'm really disappointed in no DRK adjustments as well. It really pisses me off.

    Syphon Strike restores more MP then the Sole Survivor restore so the MP restore off of SS is rather underwhelming.

    BP price nerf is awful since all they care about is the Blood Gauge now which means the use of DA Abyssal Drain is used much less.

    Dark Passenger I don't really use anymore. The cost for it's use is so high for how little it does for you.

    I will always hate Living Dead. It's always gonna feel clunky to me.

    Sole Survivor as a on demand heal is locked behind a target dying within 15 seconds and boasts a 2 minute CD. The other 2 have similar skills with much less wait time. Ridiculous.

    Quietus is in a good place now but it's more or less a band aid for MP regen with the new BP nerf. Yeah ok.

    Drk has a lack of mitigation options even more so when Dark Mind is only good at one damage type meanwhile the others have tools for mitigating all damage types. Their reliance on TBN is clear. And if they really want to accentuate this they would allow the Damage shield to be reapplied every 5 seconds. I am of the opinion that an ability should only be costing a single resource. In this instance you have an ability with a hefty MP cost and also a recast time. And I just don't understand that.

    You have weaponskills that only cost TP and Spells that only ever cost MP. Across the board many abilities cost no additional resources outside of time itself.

    And now Warrior is getting moved up a tad with changes to what was a worthless skill and is turned into a Warrior version of Divine Veil. So now they bring party utility. Utility Drk lacks. Unfortunately TBN doesn't effect the whole party nor does the Drk have much of anything that helps the party.

    3.0 Drk was so much more fun to me. Fast fluid but now clunky and slow and the devs can't even be bothered to communicate with their playerbase. Sad.

    Not to even mention that Dark Mind is straight up outclassed by the fact that a Paladin always has a passive chance to block any kind of magic (or physical) and can guarantee it easily as well.

    Though if we are to bring the Paladin into this comparatively then I don't even know where to begin on how much that tank leaves the Dark Knight in the dust defensively speaking. Even their big 'oh shit' button is leagues and miles better than living dead. A full on imunity for like what, 6 seconds was it? That's something that you can easily use to cheese mechanics even, you can even use it as a darn standard defensive cooldown its usefullness is so surpreme. Compare that to the situational abilities of the Dark Knight, with sole survivor and living dead. Then there's the passive mitigation offered by the shield I mentioned, the better defensives in general, the better utility with an ability that can shield an entire party from damage at critical moment. They don't have their critical ability that plays a huge part of their rotation locked behind level 70 either.

    Sure, yeah, DRK is certainly playable. You can tank with it. (I should know, I got all three at max and switch between them) but come on. There's just a huge gap between these two and now they are gonna bring Warrior up as well while again staying silent about the Dark Knight? Did a Dark Knight steal their lunch or something because this isn't the first time they have kept absolute silence about them.

    Edit: Oh yeah I nearly forgot about clemency. Because for some reason the Paladin heals better than a job that has health/mana draining as part of the theme. It's so good i've literally saved groups just by using it on the Paladin by serving as a brief extra healer
    (6)
    Last edited by TheCount; 10-07-2017 at 09:55 PM.

  7. #107
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Hihi, just started playing DRK again and would like to add some ideas.

    Dark Passenger: I like that it's oGCD, but the cost is high. If it had a low cost it would be a dps gain even against a single target... so my request for this move is lower MP cost, or move Blind to the base attack while changing its Dark Arts boosted effect to a higher potency with no blind?

    Bloodspiller: Can this be changed from GCD to oGCD please? It would help the job feel faster / flow better. But keep very low recast time on it so it can still be used as often, like how Dark Arts is an ability with 2 second recast.

    Dark Mind: Increase the base move to the 30% mitigation, change its Dark Arts boosted effect to extend the mitigation to party at a lower percentage, sort of equivalent to Warrior's new Shake It Off effect.

    Erm that's about all I can think of for now. I wouldn't mind Souleater HP recovery to be higher.
    (1)

  8. #108
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    They also need to move TBN to around 62. It is a joke how WAR and PLDs can tank so much better than us in the leveling roulette.

    Pretty sure the healer makes a sigh when he notices the tank is DRK instead of someone else. The only things that set us apart are the individual but it is not fair having to do accomplish more just so others can do comparably well with less know-how and effort.

    Quietus should also be oGCD. In large pulls, we can't take its hard to weave in a Quietus while our gauge gain is going through the roof. I'd also like to see it cost reduced to 25 or 30.

    Living dead has to be scrapped or remade. It is a joke. IMO, I'd like to see Living Dead as a self-resurrection that forces all targets to attack it for three seconds preventing your HP from dropping to zero. The healer would still need to top you though.
    (3)

  9. #109
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aana View Post
    Every drk ability isn't bad or broken. Every adjustment to another job isn't an attack on drk.
    Dark Passenger? Dark Mind?
    (4)

  10. #110
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Mithron View Post
    Dark Passenger? Dark Mind?
    Just because it isn't useful in single target doesn't mean it's not useful. In any situation where you'd use DAAD, DADP does more damage and will prevent more damage.

    Dark Mind is useful on magical tankbusters.
    (0)

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