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  1. #10
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aana View Post
    TBN is a 3 potency gain immediately. Delaying the 10 blood on SE brings that from a +3 gain to a -6 loss. ie: Every 3 TBN you do could have been 1 SE combo and get 10 blood. But you don't actually GET that damage until you have piled up enough blood from SE to get another Spiller. If you don't end the fight with zero blood then its actually a DPS gain. Theres a buncha nuance on what GCD you end a phase or the fight on and if if that TBN spiller would have been better or worse etc, but its essentially a side grade.
    Not to be super technical, but actually you don't see an immediate +3 potency from TBN either, that is also a calculated average which only tallies when you break your combo, be it a long phase change or the end of the fight. Same with the blood calculations, but I would argue that the lost resource has the potential to carry over phases (I would rather be 10+ blood ahead than not). If you pushed out a soul eater you lose 40 potency, siphon strike loses 60 potency and hard slash gains 110 potency, this is where the average of three potency gain comes from, ignoring blood generated naturally. Of course every 15 TBN uses (about 3.5 minutes) you have to lose a natural bloodspiller in blood resource, which nets you -140 potency. These calculations are based on mana as a damage resource, so siphon strike counts for 320 potency for the mana generated. People are uncomfortable with using blood in the calculation because its takes a large amount of time to resolve. Where do we draw the line on waiting for resources to turn into potency? Mana resolves quickly, blood doesn't. I'm guessing somewhere between 12 seconds and 3 minutes and 30 seconds.
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    Last edited by Chrono_Rising; 10-07-2017 at 05:56 AM.