

Rather than a "back one level function", I think a tab or filter function would be better. Just put everything in one window and let us click different tabs or pre-defined filters to see different categories.
Yes it was, HW drove me nuts because you had to run to one NPC to see what item was required, run back to make sure.. idk but i had to spend 10-20 mins at times trying to upgrade something when I was newer...
WHY DO THEY SET UP THINGS like that?!?!?!?!
Not sure how it would work exactly, but I wouldn't mind these types of NPCs to have menus similar to the Armoire where you can just tab between the categories rather than having to leave the actual menu to go in to another one.
Yeah that is why I suggested that, since there is no "back" function



It really seems to me whoever implemented the menus aren't playing this game, or aren't playing any MMOs at all, if the person is even a gamer. In fact, I can't fathom how anyone who's being paid for doing this as a profession can implement something like this and feel good about it. I would be ashamed and be spamming internal email requests to the programming team for the proper UI widgets.
It would be nice if each NPC is responsible for one currency, and no menus are involved at all. The dialog box is a multi-tab interface, with first and foremost job/class tabs along the top. Once I've selected a job/class, the tab panel shows a list of itemlevel buttons along the left, and once I've chosen my itemlevel, the avaialble items for exchange are listed. And list the relevant augmentation items along with the applicable gear.
So I can specify "I want to get Creation gear (choose NPC) for my PLD (choose top tab) and I want itemlevel 330 stuff", and the list would show in this order the roborant, sword, shield, twine, head, body, hands, legs, feet, glaze, waist, ear, neck, wrist, finger.
Same structure can be used for the augmentation.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway



There is way too many menus. They do need to condence these, badly. There is really no reason for them to be seperate. Everything that uses red should be in 1 menu and everything that uses yellow should be in 1 menu.
I don't always agree with this particular poster...
But this is one of those times where I definitely do. I'm always clicking on the wrong option (at least in terms of which section of scrip stuff) with this stuff.
Personally I'd like tabs in the style of the GC Quartermaster stuff - the stuff is immediately viewable, the category is clear, and you can switch between options.
Sorta related but for the new crafting weekly, the material shop is across the map and a bit confusing it is that far away from the hand in spot, like how HW is for battle gear.
Why are all these menus and NPC placement majorly inconvenient?
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