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  1. #11
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,026
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by blindfoldedkaos View Post
    so the same as HW then?
    Now that I think about it Heavensward actually had it mildly worse. You had to run halfway across town to actually augment the item. The npcs in Stormblood are at least in the same spot.
    (1)

  2. #12
    Player
    SecretCrowds's Avatar
    Join Date
    Feb 2015
    Posts
    407
    Character
    Cerys Fairbairn
    World
    Tonberry
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nightroad View Post
    All I want for starters is a 'back one level function' with current menu i was in staying highlighted/selected .
    So i can at least go through the menus one at a time , till i find what i am looking for.
    Rather than a "back one level function", I think a tab or filter function would be better. Just put everything in one window and let us click different tabs or pre-defined filters to see different categories.
    (1)

  3. #13
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Mesarthim View Post
    Now that I think about it Heavensward actually had it mildly worse. You had to run halfway across town to actually augment the item. The npcs in Stormblood are at least in the same spot.
    Yes it was, HW drove me nuts because you had to run to one NPC to see what item was required, run back to make sure.. idk but i had to spend 10-20 mins at times trying to upgrade something when I was newer...

    WHY DO THEY SET UP THINGS like that?!?!?!?!
    (0)

  4. #14
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Not sure how it would work exactly, but I wouldn't mind these types of NPCs to have menus similar to the Armoire where you can just tab between the categories rather than having to leave the actual menu to go in to another one.
    (0)

  5. #15
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Kurando View Post
    Not sure how it would work exactly, but I wouldn't mind these types of NPCs to have menus similar to the Armoire where you can just tab between the categories rather than having to leave the actual menu to go in to another one.
    Yeah that is why I suggested that, since there is no "back" function
    (0)

  6. #16
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by blindfoldedkaos View Post
    so the same as HW then?
    And ARR (actually ARR was worse, because I believe you had to go to gerolt in North shroud in order to upgrade)
    (1)

  7. #17
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    It really seems to me whoever implemented the menus aren't playing this game, or aren't playing any MMOs at all, if the person is even a gamer. In fact, I can't fathom how anyone who's being paid for doing this as a profession can implement something like this and feel good about it. I would be ashamed and be spamming internal email requests to the programming team for the proper UI widgets.

    It would be nice if each NPC is responsible for one currency, and no menus are involved at all. The dialog box is a multi-tab interface, with first and foremost job/class tabs along the top. Once I've selected a job/class, the tab panel shows a list of itemlevel buttons along the left, and once I've chosen my itemlevel, the avaialble items for exchange are listed. And list the relevant augmentation items along with the applicable gear.

    So I can specify "I want to get Creation gear (choose NPC) for my PLD (choose top tab) and I want itemlevel 330 stuff", and the list would show in this order the roborant, sword, shield, twine, head, body, hands, legs, feet, glaze, waist, ear, neck, wrist, finger.

    Same structure can be used for the augmentation.
    (6)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  8. #18
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    847
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    There is way too many menus. They do need to condence these, badly. There is really no reason for them to be seperate. Everything that uses red should be in 1 menu and everything that uses yellow should be in 1 menu.
    (1)
    Quote Originally Posted by Hundred View Post
    These forums are so melodramatic I feel like I'm watching a latin soap opera.
    Any moment now it will be revealed that WHM is cheating on SCH with MNK after having had DRG's baby and DRG is WHM's cousin who is already married to PLD.

  9. #19
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    I don't always agree with this particular poster...

    But this is one of those times where I definitely do. I'm always clicking on the wrong option (at least in terms of which section of scrip stuff) with this stuff.

    Personally I'd like tabs in the style of the GC Quartermaster stuff - the stuff is immediately viewable, the category is clear, and you can switch between options.
    (1)

  10. #20
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Sorta related but for the new crafting weekly, the material shop is across the map and a bit confusing it is that far away from the hand in spot, like how HW is for battle gear.

    Why are all these menus and NPC placement majorly inconvenient?
    (0)

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