I think this is a great idea, +1 to that suggestion. I'd like to see that extended to the crafting/gathering menus as well, i.e. using your example, sort/list items for PLD, iLvl range 330 (in the gathering menus, it would list all the mats required).It really seems to me whoever implemented the menus aren't playing this game, or aren't playing any MMOs at all, if the person is even a gamer. In fact, I can't fathom how anyone who's being paid for doing this as a profession can implement something like this and feel good about it. I would be ashamed and be spamming internal email requests to the programming team for the proper UI widgets.
It would be nice if each NPC is responsible for one currency, and no menus are involved at all. The dialog box is a multi-tab interface, with first and foremost job/class tabs along the top. Once I've selected a job/class, the tab panel shows a list of itemlevel buttons along the left, and once I've chosen my itemlevel, the avaialble items for exchange are listed. And list the relevant augmentation items along with the applicable gear.
So I can specify "I want to get Creation gear (choose NPC) for my PLD (choose top tab) and I want itemlevel 330 stuff", and the list would show in this order the roborant, sword, shield, twine, head, body, hands, legs, feet, glaze, waist, ear, neck, wrist, finger.
Same structure can be used for the augmentation.



But give Gatherers and Crafters still their own menu
-Red
---Crafters
---Gatherers
-Yellow
---Crafters
---Gatherers
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