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  1. #11
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aana View Post
    Theres your hole. That's it. Drk is 1 medium CD away from virtual parity with other 2. Tob is weaker than passage, but doesn't stop damage and has a shorter CD. Drk needs 1 medium-ish CD to balance the scales. That's it in defense.
    I made a fairly simply spreadsheet to analyze cd rotation uptime. I guess the result wasn't really surprising

    WAR: Vengeance, Rampart, Thrill+Conv, Raw+Awareness, Anticipation
    DRK: Shadow Wall, Rampart, Awareness, Anticipation, Conv
    PLD: Sentinal, Rampart, Bulwark, Awareness, Anticipation, Conv, Passage

    Methodology has WAR using the 2 combo'd abilities per synergy. If we didn't use them together it would be about equal to PLD duration. 300 second rolling CD rotation to find gaps (windows) where there isn't a buff available.

    War: 2 windows of 5-sec no buff
    Drk: 3 windows of 5 sec each, 1 window of 10 sec no buff
    Pld: No windows. Cds to rotate the entire 300 sec

    So, yes, I think the key to fixing DRK is Shadow Wall reduction. If reduced to 120 sec cd with 15 sec duration it would actually be slightly better than War with only 1 5-sec window with no buff. I know the cds themselves are not all equal, but I really wanted to find out exactly how much difference there was between having buffs up and not. Obviously this isn't a "real-world" type scenario, just for comparison purposes.

    It looked a little something like this:

    (7)
    Last edited by whiskeybravo; 10-04-2017 at 06:07 AM. Reason: Oversights