You're assuming we don't just "grit and bare it." I seldom ever kick, though I do have a tend to drop tank stance if I see healers standing around who aren't new. Either way, there is a stark difference between expecting someone to push their limits and wanting some DoTs and the occasional Holy/Gravity cast. I won't necessarily call you out, but I'll certainly think you're lazy.
So you are advocating a "safe space." Sorry, but if someone says mean things to you in DF, get over it. People who are willing to ridicule don't need a discussion on the official forums to fuel their intent. They'll do it regardless.
I'm not trying to fix them per se, just discussing how healing works based on the design in FFXIV. I'll certainly argue they aren't good healers though.
First and foremost, you can absolutely DPS on a mega pull. Swiftcast Holy into Aero III does a surprising amount. Nevertheless, you are quite mistaken. Take the largest pull we can do currently. Dedicated DPS like Red Mage and Samurai can top 10,000 DPS-- far exceeding the loss of some Holy spam on a smaller pack. I did the huge Ala Mhgian pull with just a Summoner (RDM died to aoes) and they were still melting everything while breaking 8,000 DPS. Those pulls simply put greater onus on the DPS to be competent but they are faster.
You have missed the point of this thread. No one has said kick pure healers en masse. We're simply not defending them when talking about healer design in the same vein we wouldn't defend squishy tanks who don't use CDs.
Which is a failure in design if the devs want to encourage healing over damage. Having completed White Mage up to 60 story wise, I had precisely one quest where I had to actually dedicate some healing to the NPCs. A friend of mine routinely complained how little emphasis is placed on actually healing.
You would be correct, however what the devs prefer and what gameplay allows are two distinctly different things. Yoshida openly dislikes our DPS focus "meta," but until they necessitate more healing, no one will care. Gameplay allows healers to outdamage tanks in most content, thus it's expected of your after a certain point to get comfortable DPSing. If you're level 70 with decent gear, it doesn't matter what the content is, toss out some DoTs or something.