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  1. #1
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Why get it just right on the other 2 but leave so much bloat on PLD?
    The real crux is that both drk and war have stance locked abilities. You have enough space on war because Equiallibrium, FC, Decimate, Inner Release all have 'second' abilities in defiance. They are earned at different levels, they are separate abilities, they just don't take up extra space on your bars. Drk has fewer, but still a couple. Pld has zero stance locked abilities putting everything they own on the bar at once. If you add 4 more abilities to War hotbars, it would get pretty tight too just like pld is.

    The number of abilities is about the same. War/Drk just don't have them all on their bar simultaneously. It doesn't 'feel' like decimate and steel cyclone are different abilities as the function so similar, but technically they are. Pld doesn't get that space efficiency.
    (1)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aana View Post
    The number of abilities is about the same. War/Drk just don't have them all on their bar simultaneously. It doesn't 'feel' like decimate and steel cyclone are different abilities as the function so similar, but technically they are. Pld doesn't get that space efficiency.
    That was easily solved by a macro that swapped FC/Decimate for IB/SC pre-SB, but it is a valid point I suppose. The fact remains, there is enough space for sprint+potion on War, Sprint for DRK, but on PLD I'd have to remove 4 PLD abilities to make room for sprint+potion (I have to chose 2 PLD abilities to leave off without even considering sprint+potion). They could've streamlined this better but chose not to, for whatever reason.
    (0)

  3. #3
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by whiskeybravo View Post
    That was easily solved by a macro that swapped FC/Decimate for IB/SC pre-SB, but it is a valid point I suppose. The fact remains, there is enough space for sprint+potion on War, Sprint for DRK, but on PLD I'd have to remove 4 PLD abilities to make room for sprint+potion (I have to chose 2 PLD abilities to leave off without even considering sprint+potion). They could've streamlined this better but chose not to, for whatever reason.
    I have learned to love the cross hot bar from hitting both L+R. With 2 regular bars and the 'half' extra bar, I find it really manageable. Still only toggle between 2 bars but easy access to 40 buttons. I just keep rarely used specific items on the cross. Markers, potion, LB, immunity, etc. Just an idea because removing actions all together from your play is never good.
    (0)