Quote Originally Posted by HyoMinPark View Post
I wasn't arguing about those debuffs, and they don't have anything to do with what I said. Having 6 different elemental debuffs would be entirely way too cumbersome for casters to manage (compare to RDM who, if they wanted specific elemental resistances down, would have to apply each specific debuffs basically every other attack), and they would really only benefit a singular caster for any extended period of time. As it stands with the physical debuffs, yes only MNK benefits from blunt, but the entirety of a BRD/MCH/DRG rotation benefits from piercing, and the entirety of NIN/SAM/WAR/DRK/PLD benefit from slashing.

If players want a "magical resistance down", it would be much better (and much easier to manage) to do a sweeping "magical resistance down" rather than have to switch debuffs based on your next GCD. Plus, SMN/SCH/AST would benefit from that as well, all of which have unaspected magical damage.
I doubt they'd even need to use all 6. Ice and Water for example have no real merit. Black Mage uses ice to recharge and Hyoton is crap in PvE, no one else uses Ice beyond that. The only Water attack I know of off hand at least is Suiton, which is mainly used to proc Trick Attack. Earth is used mostly by White Mage with Red Mage using it on Verstone procs and Ninja using it for Doton, so Earth can afford to be ignored here. That leaves Fire, Thunder, and Wind as the most reasonable resistance debuff additions.