Agreed, if they had said "Action Slot" and "Trait Slot" on the table, it would be totally clear what they mean, and i would have a lower post count lolI think I see your your coming from. The only thing I have to say is what the development team wrote.
They don't say 15 "action slots" and 11 "trait slots". The say 15 actions and 11 traits.
The chart columns are not titles "Action Slots" or "Trait Slots" they are called "Action" and Traits".
I think you may be assuming they mean slots ... but because they don't actually say "slots" I cannot make that assumption with you. Sorry.
But considering the alternative possibility, this one is the only one that makes sense to me lol
Now would be a great time for a dev to drop by and clarify......
Since you can't equip traits from other classes it's very likely that the trait slots will be going, you won't be able to unequip traits.
Hope they do away with fleet of foot and just increase battle movement...
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Well, the alternate possibility is what I described before for CNJ. 15 actions is enough room for curing, raising, basic buffing, and basic elemental spells. 11 traits is more than enough for fastcasting, soughspeaking, mind-over-bodying, or whatever. Plus you'll have 10 additional actions that you can draw from other classes.Agreed, if they had said "Action Slot" and "Trait Slot" on the table, it would be totally clear what they mean, and i would have a lower post count lol
But considering the alternative possibility, this one is the only one that makes sense to me lol
Now would be a great time for a dev to drop by and clarify......
So a Level 50 character will have 25 actions (15 native, 10 cross-class) and 11 traits. 36 skills in total. And that's not including what he'll get from any Job he has. It really doesn't seem that severe to me. Just my opinion, though.
I bet that Job's action arsenal is not as clear as class=job(+ additional actions). Remember, classes are still designed to be versatile and their action set-up should reflect that. Job will be more limited so it would be no wonder if some of the classes skills it originates from are dropped when you switch.
That's assuming elemental spells aren't being given to THM. *throws a cat in a bag of mice*Sorry, can you not see the table? It's hard to copy/paste to forums due to the table... I've screenshoted the first few- As NamudNevets stated though the exact spells / traits we learn at that level we wont see till part 2 of this post.
Edit:
If I had to guess....
R1 = Spirit Dart
R2 = Elemental spells (Fire, Wind, Water, Earth, Blizzard, Thunder) Even though its multiple- they could change them to share the same cast timer as Ancient magic does- just a thought
R4= cure
^-- These are only based off of current optimal spells, as for traits, the convert attributes for CNJ are the first things you get with an optimal of rank 20... so I'm not quite sure what the rank 8 trait will be.
CNJ could be getting scrifice :O (better yet regen)
The table is ambiguous at best, but my understanding of the alternative was that at level 50, there will be 15 total action slots, of which 10 can be equipped with spells/abilities from other classes. Which would be a pretty raw deal lolWell, the alternate possibility is what I described before for CNJ. 15 actions is enough room for curing, raising, basic buffing, and basic elemental spells. 11 traits is more than enough for fastcasting, soughspeaking, mind-over-bodying, or whatever. Plus you'll have 10 additional actions that you can draw from other classes.
So a Level 50 character will have 25 actions (15 native, 10 cross-class) and 11 traits. 36 skills in total. And that's not including what he'll get from any Job he has. It really doesn't seem that severe to me. Just my opinion, though.
So it really leaves a lot down to personal interpretation, but i see how your understanding of it could work reasonably well![]()
Last edited by AshToreth; 11-12-2011 at 12:04 AM.
I thought about that too~ I wouldn't mind that one bit. But I'm sure you would have the whole "I leveled CNJ for BLM" bandwagon QQing on your ass lol.
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Yeah but this...The table is ambiguous at best, but my understanding of the alternative was that at level 50, there will be 15 total action slots, of which 10 can be equipped with spells/abilities from other classes. Which would be a pretty raw deal lol
So it really leaves a lot down to personal interpretation, but i see how your understanding of it could work reasonably well
•Upon learning an action for your current class, that action will automatically be set to the action bar and cannot be voluntarily removed. It will be possible, however, to move the action to another slot.
I offered an alternative understanding of that in an earlier post...
My understanding of that is just that, as we learn an extra action slot, it will be automatically assigned.
Makes perfect sense to me. Why would anyone not want to have all available action slots open to them and assigned automatically for use, as and when you learn them.
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