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  1. #1
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    so basically 15 actions and 10 cross class actions =25 which is about what i use now so im good with that as long as they implement it right....

    i imagine this is all to make way for the abundance of new actions well get as job actions in 1.21

    ill rage quit if glad keeps onion cut though,lol
    (1)

  2. #2
    Player
    Imagene's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    76
    Character
    Eith E'las
    World
    Masamune
    Main Class
    Archer Lv 50
    Maybe it's nostalgia speaking but tier spells have a certain charm to themselves. And being able/of rank to cast them in other FF games was a mark of accomplishment. A little sad to see them go, but whatever SE has envisioned/planned for the coming class changes just CANNOT. COME. SOONER.
    (1)

  3. #3
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I wonder if the 15 actions include the 10 cross class cap or if that is in addition to the 15. My guess would be it is in addition, but you never know.

  4. #4
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Wynn View Post
    I wonder if the 15 actions include the 10 cross class cap or if that is in addition to the 15. My guess would be it is in addition, but you never know.
    The wording indicates each class will learn fifteen native actions. I will say it is not counting the cross class actions. adding to that, the chart is definitely counting fifteen actions plus eleven traits plus ten cross class actions.

    One thing that I want to add, as I've read some responses in the thread. I believe Classes will not have access to Job Abilities at all. Jobs might have access to class abilities.
    (0)
    Last edited by Holland; 11-12-2011 at 02:43 AM. Reason: Added speculation on Jobs abilities

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  5. #5
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    All traits will be made class-exclusive.
    Adjustments will be made so that certain actions will only unleash their full potential when paired with traits belonging to the same class.
    This is the only part I don't really like, but it's not a big IMO. I would have preferred this to remain customizable.

    The Actions overhaul is only a more level restricted way to do the same thing as the current system, which is fine by me. It simply lessens the advantages of lower level Classes after you obtained a level 50. In the end, you get the same set up as before.

    I hope the Specific Ability changes are as promising as this.
    (0)

  6. #6
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It's 15 native actions, Wynn. The level up chart shows you learning 15 from 10-50
    (0)

  7. #7
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    15 native actions + 10 actions from other classes = 25/30 slots taken up. Wonder if we're also getting the ability to set items/macros to help fill the other 5 slots.
    (0)

  8. #8
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Antanias View Post
    15 native actions + 10 actions from other classes = 25/30 slots taken up. Wonder if we're also getting the ability to set items/macros to help fill the other 5 slots.
    That's where the Job-specific actions will come in. The letter said a new Job quest every 5 levels after 30.

    30: Unlock job > 35: Ability > 40 Ability > 45 Ability > 50 Ability. That counts for 4/5. The extra one comes at 55 since they're raising the cap at the same time they're bringing in jobs. No idea how they're going to work Job-specific armor in there, if at all. Maybe a piece of armor with a new ability as well.

    Edit: And I totally called the removal of AP last week
    (0)

  9. #9
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by MartaDemireux View Post
    That's where the Job-specific actions will come in. The letter said a new Job quest every 5 levels after 30.

    30: Unlock job > 35: Ability > 40 Ability > 45 Ability > 50 Ability. That counts for 4/5. The extra one comes at 55 since they're raising the cap at the same time they're bringing in jobs. No idea how they're going to work Job-specific armor in there, if at all. Maybe a piece of armor with a new ability as well.

    Edit: And I totally called the removal of AP last week
    They never said they were raising the cap on 1.21 ( jobs) they said " if at any time" it will be after 1.21" but they have alot to look into before making the Level cap Raise Call.
    (0)

  10. #10
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by MartaDemireux View Post
    That's where the Job-specific actions will come in. The letter said a new Job quest every 5 levels after 30.

    30: Unlock job > 35: Ability > 40 Ability > 45 Ability > 50 Ability. That counts for 4/5. The extra one comes at 55 since they're raising the cap at the same time they're bringing in jobs. No idea how they're going to work Job-specific armor in there, if at all. Maybe a piece of armor with a new ability as well.

    Edit: And I totally called the removal of AP last week
    Hmmm. When did they confirm level cap increase? I thought the confirmation was that up until 1.21 they have not planned anything yet and they will start considering it after jobs implementation.

    Anyway, as I mentioned in my previous post, I highly doubt Classes will be able to use Job actions.
    (0)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

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