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  1. #1
    Player
    Radav's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    102
    Character
    Radav Qadav
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I really hope we don't see a similar system to FFXI in regards to spell effectiveness. A spell's potency should be effected by the mob's weakness to that element. I don't see why they couldn't just give you all of the elemental spells and force you to choose one to slot. If instead they give them out as separate skills. Conjurer and Thaum will be waving goodbye to a huge amount of abilities.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Radav View Post
    I really hope we don't see a similar system to FFXI in regards to spell effectiveness. A spell's potency should be effected by the mob's weakness to that element. I don't see why they couldn't just give you all of the elemental spells and force you to choose one to slot. If instead they give them out as separate skills. Conjurer and Thaum will be waving goodbye to a huge amount of abilities.
    i pretty much agree. i dont understand why they give us aero if were only going to use for one level. i cant remember the elemental order, but once you get the top two at level 50, no others will be used.
    i almost never saw Aero or Water spells in FFXI yet i thought the visual effects were fantastic in the later levels.

    too bad the visual appeal of being a magic caster might be lost in this game.

    very very generic.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?