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  1. #81
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    Quote Originally Posted by HiirNoivl View Post
    That table is just saying at what rank we learn spells. Please don't treat me like I'm stupid. :<



    I think you're right. I'll have to wait until the next announcement.
    the letter clearly states that you only learn one action every so levels. fire, water, aero, thunder, and stone would be 5 actions at one time.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #82
    Player HiirNoivl's Avatar
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    Hiir Noivl
    World
    Mateus
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    Marauder Lv 50
    Quote Originally Posted by Dreadnought View Post
    the letter clearly states that you only learn one action every so levels. fire, water, aero, thunder, and stone would be 5 actions at one time.
    Hahaha! I found it!!

    •Fifteen actions and eleven traits will be made available for each class up to level 50, with either one action or trait learned for every two levels gained. Job-exclusive actions will be made obtainable via quests and treated separately.
    Well that sucks...
    (0)

  3. #83
    Player
    BloodPact's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Elemental debuffs and nukes, absorbs and ancient magic might count as a single, special, action. They are all acquired at the same level right now. Could be like that after the patch as well because each counted as a single action might be too much. Things like Slow and Gravity (THM 8) are the actions that will probably stop sharing levels.
    (1)

  4. #84
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    Where?? /ten
    ok look at the table itself, that in itself should self explanatory where it says 1st action, not first list of actions.

    also, another clue would be reformed elemental wands that are currently in game. their levels are tiered according to which element.
    the wind wand is level 24? the next one up is level 30 something (this is off the top of my head from when i looked at the market wards.) this coincides perfectly with aero generally going to be a weaker spell than all of the others because your going to learn that first.

    oh yeah and there is this.
    one action or trait learned for every two levels gained
    thats a direct quote from the letter. again having more than one spell learned at level 1 would not be
    one action or trait learned for every two levels gained
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #85
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Dread: Please see edit. You could have quoted that from the get-go...

    I didn't notice that about wands... that's a good point.
    (0)

  6. #86
    Player
    Sorel's Avatar
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    Character
    Sorel Evans
    World
    Ragnarok
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    Blacksmith Lv 38
    What I find interesting is the number and frequency of levels where you get nothing. You never encounter two such levels in a row. Every other level you gain your always getting at least 1 new skill.
    (0)

  7. #87
    Player
    NarikoStar's Avatar
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    Aug 2011
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    Limsa Lominsa
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    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Dreadnought View Post
    the letter clearly states that you only learn one action every so levels. fire, water, aero, thunder, and stone would be 5 actions at one time.
    The only reason I can see them making water/fire/aero/thunder etc as one is because currently they all do the same dmg unlike XI. They're the same level learned, and only do variance in damage based off of resists/crit/mob weak to XXX element. currently so I don't see why they would break away from that.

    CNJ at the moment excluding teirs has 44 unique actions/traits. If you start grouping spells such as (elemental spells, ancient magic, debuffs / buffs you start to see around 20ish actions/traits.

    Unless they plan on getting rid of some spells until WHM/BLM is introduced I see them "grouping" certain spells as a more viable answer (Look how you obtain spells currently at the moment: http://ffxiv.gamerescape.com/wiki/Conjurer )
    (0)

    ★ ~*Love Love Star Maid Cafe Event Coordinator*~ ★

  8. #88
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Sorel View Post
    What I find interesting is the number and frequency of levels where you get nothing. You never encounter two such levels in a row. Every other level you gain your always getting at least 1 new skill.
    Potency of existing actions goes up even during these "drought" levels.
    (0)

  9. #89
    Player HiirNoivl's Avatar
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    Mar 2011
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    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Since "traits" can only be equipped on one class, "affinity traits" will disappear? Tiered traits will also vanish?
    (0)

  10. #90
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    Quote Originally Posted by NarikoStar View Post
    The only reason I can see them making water/fire/aero/thunder etc as one is because currently they all do the same dmg unlike XI. They're the same level learned, and only do variance in damage based off of resists/crit/mob weak to XXX element. currently so I don't see why they would break away from that.

    CNJ at the moment excluding teirs has 44 unique actions/traits. If you start grouping spells such as (elemental spells, ancient magic, debuffs / buffs you start to see around 20ish actions/traits.

    Unless they plan on getting rid of some spells until WHM/BLM is introduced I see them "grouping" certain spells as a more viable answer (Look how you obtain spells currently at the moment: http://ffxiv.gamerescape.com/wiki/Conjurer )
    i believe they are going to reform the spells to be tiered by elemental type. heres why :
    also, another clue would be reformed elemental wands that are currently in game. their levels are tiered according to which element.
    the wind wand is level 24? the next one up is level 30 something (this is off the top of my head from when i looked at the market wards.) this coincides perfectly with aero generally going to be a weaker spell than all of the others because your going to learn that first.
    its becoming obvious to me that the elemental type is going to have a huge impact on whether or not its viable for damage just as the system was in FFXI.
    we used Thunder and Blizzard almost exclussively because not only were many mobs weak to them but because they were higher... well you know what i mean. yeah i think the system is going in the direction.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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