the letter clearly states that you only learn one action every so levels. fire, water, aero, thunder, and stone would be 5 actions at one time.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Hahaha! I found it!!
Well that sucks...•Fifteen actions and eleven traits will be made available for each class up to level 50, with either one action or trait learned for every two levels gained. Job-exclusive actions will be made obtainable via quests and treated separately.
Elemental debuffs and nukes, absorbs and ancient magic might count as a single, special, action. They are all acquired at the same level right now. Could be like that after the patch as well because each counted as a single action might be too much. Things like Slow and Gravity (THM 8) are the actions that will probably stop sharing levels.
ok look at the table itself, that in itself should self explanatory where it says 1st action, not first list of actions.Where?? /ten
also, another clue would be reformed elemental wands that are currently in game. their levels are tiered according to which element.
the wind wand is level 24? the next one up is level 30 something (this is off the top of my head from when i looked at the market wards.) this coincides perfectly with aero generally going to be a weaker spell than all of the others because your going to learn that first.
oh yeah and there is this.
thats a direct quote from the letter. again having more than one spell learned at level 1 would not beone action or trait learned for every two levels gainedone action or trait learned for every two levels gained
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Dread: Please see edit. You could have quoted that from the get-go...
I didn't notice that about wands... that's a good point.
What I find interesting is the number and frequency of levels where you get nothing. You never encounter two such levels in a row. Every other level you gain your always getting at least 1 new skill.
The only reason I can see them making water/fire/aero/thunder etc as one is because currently they all do the same dmg unlike XI. They're the same level learned, and only do variance in damage based off of resists/crit/mob weak to XXX element. currently so I don't see why they would break away from that.
CNJ at the moment excluding teirs has 44 unique actions/traits. If you start grouping spells such as (elemental spells, ancient magic, debuffs / buffs you start to see around 20ish actions/traits.
Unless they plan on getting rid of some spells until WHM/BLM is introduced I see them "grouping" certain spells as a more viable answer (Look how you obtain spells currently at the moment: http://ffxiv.gamerescape.com/wiki/Conjurer )
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Since "traits" can only be equipped on one class, "affinity traits" will disappear? Tiered traits will also vanish?
i believe they are going to reform the spells to be tiered by elemental type. heres why :The only reason I can see them making water/fire/aero/thunder etc as one is because currently they all do the same dmg unlike XI. They're the same level learned, and only do variance in damage based off of resists/crit/mob weak to XXX element. currently so I don't see why they would break away from that.
CNJ at the moment excluding teirs has 44 unique actions/traits. If you start grouping spells such as (elemental spells, ancient magic, debuffs / buffs you start to see around 20ish actions/traits.
Unless they plan on getting rid of some spells until WHM/BLM is introduced I see them "grouping" certain spells as a more viable answer (Look how you obtain spells currently at the moment: http://ffxiv.gamerescape.com/wiki/Conjurer )
its becoming obvious to me that the elemental type is going to have a huge impact on whether or not its viable for damage just as the system was in FFXI.also, another clue would be reformed elemental wands that are currently in game. their levels are tiered according to which element.
the wind wand is level 24? the next one up is level 30 something (this is off the top of my head from when i looked at the market wards.) this coincides perfectly with aero generally going to be a weaker spell than all of the others because your going to learn that first.
we used Thunder and Blizzard almost exclussively because not only were many mobs weak to them but because they were higher... well you know what i mean. yeah i think the system is going in the direction.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
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