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  1. #311
    Player
    Darkobra's Avatar
    Join Date
    Aug 2014
    Posts
    445
    Character
    Darkobra Kage
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Arutan View Post
    You guys sure have high hope in SE. They can't find solutions to keep their game alive at first, HD texture is probably their lowest priority, alongside the forever asked glamour log. Because doing things for casus is more important than listening to the community.
    It's FF14. The community IS casual.

    Also I love how people are saying "If you had HD textures, less people will be able to run it." Like it's only going to have one setting. You know you can toggle options, right?
    (5)

  2. #312
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,044
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Arutan View Post
    You guys sure have high hope in SE. They can't find solutions to keep their game alive at first, HD texture is probably their lowest priority, alongside the forever asked glamour log. Because doing things for casus is more important than listening to the community.
    14 runs on an extremely tight budget. Anything excess is either used by SE to fund their other projects, or is reinvested into the cash shop to fund other projects. It took several years of Yoshida badgering his superiors to get access to the money needed for the server relocation.
    (0)

  3. #313
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Daralii View Post
    14 runs on an extremely tight budget. Anything excess is either used by SE to fund their other projects, or is reinvested into the cash shop to fund other projects. It took several years of Yoshida badgering his superiors to get access to the money needed for the server relocation.
    Which is what i said. We're paying our sub not for the game development but other SE's project. I mentioned SE in my post, not the FFXIV team. This game dies because not all of our money is invested in it, only a small part, which I find kinda scandalous.
    (4)

  4. #314
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Optional hi-res texture pack for PC would be nice to have.
    (0)

  5. #315
    Player
    Galka_Rock's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    36
    Character
    Galka Rock
    World
    Famfrit
    Main Class
    Monk Lv 70
    Quote Originally Posted by kikix12 View Post
    The better the textures, the higher the requirements, the less players.
    Texture resolution is always optional. It'd just be something to check in the settings.
    (0)
    Last edited by Galka_Rock; 09-26-2017 at 10:28 AM.

  6. #316
    Player
    Galka_Rock's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    36
    Character
    Galka Rock
    World
    Famfrit
    Main Class
    Monk Lv 70
    Quote Originally Posted by Surian View Post
    It's pretty darn obvious on some armors. Glacial Coat is nothing but pixels and low res even. And the stones in limsa.

    Thing is, the entire game engine was rebuild from scratch to work with low-res textures. The game looks terrible compared to 1.0, but there's nothing they can do to change it. They'd have to rewrite it again.
    Ummm that's not the way it works with textures. It was the poly-count of a lot of things and an engine that was simply NOT built for an open world design that was killing it.
    (0)

  7. #317
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Galka_Rock View Post
    Texture resolution is always optional. It'd just be something to check in the settings.
    And as I said, that would require double the work. You can say all you want that the textures can be made high and then lowered in resolution automatically, but not only that takes a lot of time when you have so many textures, but the automatic resolution lowering systems are erratic. The output needs to be modified by humans anyway...or you get textures with the same resolution as now that are even worse than that.

    Besides, I've seen games that are so poorly optimized, that their "optional" graphical features, even if turned off, were still draining resources. So yes...Sorry, but I don't think that it's a good idea to actually upgrade MMO games graphics by any significant amount, even with "optional" features, unless it's done on the clients side through taking advantage of new hardware or drivers/frameworks features.
    (0)

  8. #318
    Player
    Galka_Rock's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    36
    Character
    Galka Rock
    World
    Famfrit
    Main Class
    Monk Lv 70
    Quote Originally Posted by kikix12 View Post
    .

    Besides, I've seen games that are so poorly optimized, that their "optional" graphical features, even if turned off, were still draining resources. So yes...Sorry, but I don't think that it's a good idea to actually upgrade MMO games graphics by any significant amount, even with "optional" features, unless it's done on the clients side through taking advantage of new hardware or drivers/frameworks features.
    Still doesn't work that way. Having an option for high resolution textures doesn't magically make the game less optimised for everyone else. Also, being an apologist just encourages devs to be lazy.
    (2)

  9. #319
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    It's easy to implement and fast.

    The only problem is the weight. Hi-res textures could double or even triple the space, and SE would have to send more data if somebody wanted to download the hi-res textures, wich means additional cost.

    I would gladly pay for hi-res textures, this game NEEDS it (and better anti-aliasing options).
    (1)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  10. #320
    Player
    Galka_Rock's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    36
    Character
    Galka Rock
    World
    Famfrit
    Main Class
    Monk Lv 70
    Quote Originally Posted by ChocoFeru View Post
    It's easy to implement and fast.

    The only problem is the weight. Hi-res textures could double or even triple the space, and SE would have to send more data if somebody wanted to download the hi-res textures, wich means additional cost.

    I would gladly pay for hi-res textures, this game NEEDS it (and better anti-aliasing options).
    That is very true. I'd be happy to pay for it as an additional optional download.
    (1)

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