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  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    WAR needs utility
    While not wrong, I would like to point out WAR does have its share of utility, even if its not quite seen.
    Holmgang is a mitigation CD, but its so darn useful, it leaves the other tank to save mitigation CDs for other stuff.

    And the most obvious one being slashing resistance.
    While SAMs and RDMs are the most common, and NINs still exist, there's plenty of groups, and times my raid group didnt have a NIN, and we never have a SAM, and we had to make our DRK OT switch to WAR OT (or MT for holmgang) just for the extra slashing resistance down. (since it wasnt clear enough, no, im not suggesting RDM has the slashing debuff. just that its one of 2, of the most popular DPS, showing that SAM is very likely to be in your group.)

    The issue with utility, stems from speed run builds, where they usually already have stuff covered.

    The oldschool path giving -10% raid dmg was nice, but still not going to make ppl pick WAR over another tank in that alone. (but it would honestly help cover the gap lost from "Cover" and "TBN" which WAR has nothing like, for similar function.)
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    Last edited by Claire_Pendragon; 09-27-2017 at 09:46 PM.
    CLAIRE PENDRAGON

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    While not wrong, I would like to point out WAR does have its share of utility, even if its not quite seen.
    Holmgang is a mitigation CD, but its so darn useful, it leaves the other tank to save mitigation CDs for other stuff.

    And the most obvious one being slashing resistance.

    If you have a NIN, Im pretty sure its better to have WAR put up the debuff, where as SAM puts it up by default. (Correct me if im wrong)
    Highlighted important part. After leveling drk to 70 I considered possibly switching so pld and I could have a bit more leeway with dps stance, that was until I realized we had no other source of slashing in the party. So yea, war utility for the win I guess lol

    And yea, slashing debuff is in SAM rotation
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  3. #3
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Claire_Pendragon View Post
    If you have a NIN, Im pretty sure its better to have WAR put up the debuff, where as SAM puts it up by default. (Correct me if im wrong)
    NIN slashing debuff is linked to their 18s dot, so its basically default.
    (1)
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  4. #4
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Claire_Pendragon View Post
    *Slashing Resistance Down Things*
    RDM has nothing to do with Slashing. Its enchanted melee combo is magic, non-enchanted along with the oGCDs are Physical Pierce.

    Even if SAM and NIN are present there are a few interesting facts (and benefits) about this slashing debuff:

    1- WAR accesses it on second GCD whereas SAM applies it for the first time a bit late depending on which opener they use. i.e. on about the 9th GCD in 1 Sen Hagakure openers. NIN applies on 3rd GCD regardless. It does not matter THAT much since it's only at the beginning of each fight or after boss invulnerability periods.


    2- The order is: SAM, WAR, NIN SAM's debuff overwrites WAR's but is longer. NIN's debuff is overwritten by WAR's because it's shorter. I believe 30 > 24 > 21 for SAM, WAR and NIN respectively.

    3- This really follows the above points but deserves to be its own since it is a bit detailed:

    In the natural DPS rotation, WAR applies Maim every combo from their second hit. Even if you need to build enmity, Butcher's Block doesn't need to be used more than once every Storm's Eye duration. This benefits the slashing DPS jobs in an interesting way.

    SAM wants to cycle different combos for Sen. When SAM wants to apply Higanbana (the DoT) it needs 1 Sen. If you know the other person will reapply it before it falls off, SAM can rearrange its combos for a choice of extending a buff early or using the faster Sen from the 2 step combo Yukikaze.

    With either of the other two present, NIN can allow its slashing debuff to fall off for just under 2 seconds to allow a full Shadow Fang DoT instead of clipping it early to ensure slashing debuff doesn't fall off. This may also add another Aeolian Edge combo.

    DISCLAIMER: Take this with a grain of salt as I do not main SAM nor NIN but I play them on and off on an alt character. The info above is what I picked up from other NIN/SAM players and may not necessarily be adequate DPS gains. If so I stand corrected and would not mind being told the correct way.
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    Last edited by Phoenicia; 09-27-2017 at 01:39 PM.