maybe not for 4.1 but i surehope for 4.2 for an actuall fix on right side gear.
maybe not for 4.1 but i surehope for 4.2 for an actuall fix on right side gear.


I'd kinda like to see dark mind be made a 15% damage reduction of all types and 30% under dark arts, since dark mind is supposed to be like DRKs answer to sheltron and sheltron can now block magic and DRK is kind of lacking on cooldowns right now.
Better equivalency is Shelltron=IB=Blackest night. Short CD. 20ish% damage reduction for a very short period (1 hit, 5 sec, 6 sec) effective on all damage types. Usuable for virtually every tank buster in a fight and then some. Every tank has their 'always up' mini CD.
And yet one tank has their mini CD locked behind tank stance and a guarantee of dps loss for using it.


Yeah but the same tank has the highest number of CDs on top of having the shortest recasts on both their biggest defensive cooldown and their invuln compared to the other two tanks.
My response was in reply to making a poor comparison between dark mind and inner beast when drk has an closer functional equivalent to IB already. (Very short CD, similar mitigation value to IB/Shelltron, universal damage type, etc)
If you want to compare abilities in a vacuum everything is jacked up. IB is a DPS loss vs being in deliverance FC, sure, but you aren't in deliverance if youre using IB anyway so its a dps gain. Also shelltron/Darkest are 1 offs for a single hit while IB both heals and is continuous mitigation for 6 sec and reduces CD on infuriate. Oh but drks can use it for half effect on party members! Well instead of shelltron pld can intervention for the same cost on other people and use a CD! Well Drks gives gauge which can be used to increase damage even more! Etc. Etc.
Vacuum comparisons get real dumb real fast trying to rate X skill> Y skill. You have to compare the entire package of the class. They all have similar tools. Not the same tools. All have an immunity, but you can fight all day about which ones better because they are different. Same for their always up IB/DN/Shell.
Last edited by Aana; 09-27-2017 at 03:45 AM.


TBN I'd say is more closely comparable to clemency and equilibrium as the closest thing DRK has to an instant self heal. Dark mind on the other hand, in 3.0 was a much closer comparison to sheltron, as PLD was more the physical tank, being able to block physical attacks frequently with sheltron, while DRK was more the magical tank being able to block magic frequently with dark mind.
With 4.0 the PLD physical, DRK magical comparison went away. Yet DRKs cooldowns are kind of lacking in the defensive department compared to the other two, including shadow wall being the same cooldown as sentinel while being weaker, living dead being trash and dark mind remaining in a magical niche when sheltron was made universal.
Last edited by Cabalabob; 09-27-2017 at 08:14 AM.

Buff the dps of the DRK and the WAR, DRK because it should be stronger than the PLD - that is the main argument of the DRK: stronger than the PLD but less than the WAR, more resistant than the WAR but less than the PLD... But now he's just weaker than PLD and the WAR and... Equally resistant with the WAR? But far less than the PLD.
Maybe with buffing Dark Passenger - which is useless until we have 10 mobs around us, and so useless in Trials/ Raid, and Blood Price - in single target it doesn't deserve the using of Delirium! Maybe down the cost of TBN? Also, making the Living Dead more visible should be great.
So more dps for the DRK tobe at his place, and for the WAR: more dps to balance the absence of support. To be sure it stays the "DPS-Tank" of FF XIV.
Oh, and please, for the love of the God, please bring back Scourge and old Delirium's animations back...
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle



no and millions of time no, buffing WAR dps when is already top in tank just Will make It semi mandattory again so no, the actual balance on dps of the tanks its good, only drk need a little push.
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