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  1. #41
    Player
    alimdia's Avatar
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    Jul 2014
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    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    I haven't done the math yet, but in a pull of 6 enemies scatter does 600 potency, thunder/aero do 300, depending on how many gcds it takes to get to 45/45 you could end up losing more damage than you'd gain trying to rush moulinet.

    EDIT: this would be it



    Due to scatter 25% chance to proc, the proc is 16 mana (8+8) compared to thunder/aero 11, so on average it would only take 1 gcd more with scatter alone to reach 45+ of each mana, and the dps loss of using a single target spell for aoes is not covered by having moulinet 1 gcd early, and note that moulinet 1 gcd early means wasted dual cast after scatter, so better to use that dualcast on another scatter, which ends up being the exact amount of gcds but a noticeable dps loss.

    The gap gets narrower at lower than 6 enemies, and deeper at higher than 6.

    EDIT 2: I missed something, you don't have to do that last verthunder, so you can get to moulinet 2 gcds early, but the potency cost is still higher than the gain



    Assuming you use scatter on your two gained gcds, you'd come out at 9600 potency vs 10800 on average.

    The table on the left can go higher or lower than that since scatter proc is RNG, which means with good rng you can get to 45/45 as early, if not earlier than your proposed rotation.
    (0)
    Last edited by alimdia; 09-24-2017 at 12:53 PM.

  2. #42
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by alimdia View Post
    I haven't done the math yet, but in a pull of 6 enemies scatter does 600 potency, thunder/aero do 300, depending on how many gcds it takes to get to 45/45 you could end up losing more damage than you'd gain trying to rush moulinet.
    EDIT: this would be it



    Due to scatter 25% chance to proc, the proc is 16 mana (8+8) compared to thunder/aero 11, so on average it would only take 1 gcd more with scatter alone to reach 45+ of each mana, and the dps loss of using a single target spell for aoes is not covered by having moulinet 1 gcd early, and note that moulinet 1 gcd early means wasted dual cast after scatter, so better to use that dualcast on another scatter, which ends up being the exact amount of gcds but a noticeable dps loss.

    The gap gets narrower at lower than 6 enemies, and deeper at higher than 6.

    EDIT 2: I missed something, you don't have to do that last verthunder, so you can get to moulinet 2 gcds early, but the potency cost is still higher than the gain



    Assuming you use scatter on your two gained gcds, you'd come out at 9600 potency vs 10800 on average.

    The table on the left can go higher or lower than that since scatter proc is RNG, which means with good rng you can get to 45/45 as early, if not earlier than your proposed rotation.
    So 5 or less you rush manafication? and ya your edit 2, i was going to say you don't release that 3rd thunder.

    then 3 is when you always use thunder/ aero apparently.

    2 is single target rotation on 1?
    (0)

  3. #43
    Player
    alimdia's Avatar
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    Jul 2014
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    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    I checked 4-5 targets, still a small potency loss to rush manafication, checked at 8 targets and its a huge potency loss, so it seems like there's no scenario where (on average) you'd gain from using thunder/aero at 4+ enemies.

    And yeah 3 is scatter -> thunder/aero, 2 and 1 is single target.
    (0)

  4. #44
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by alimdia View Post
    I checked 4-5 targets, still a small potency loss to rush manafication, checked at 8 targets and its a huge potency loss, so it seems like there's no scenario where (on average) you'd gain from using thunder/aero at 4+ enemies.

    And yeah 3 is scatter -> thunder/aero, 2 and 1 is single target.
    assuming I am doing the math right:
    https://i.imgur.com/XhARuuO.png
    are you sure when you checked the 4/5 you where doing it off this model? because you got to remember add the 2? scatters at the end to be at the same 37.5 sec, so if I take 12000 off the right (because its 500 per hit not 600?) both have 96000 meaning 4 should pull slightly a head rushing it.
    (0)

  5. #45
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
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    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Remember at 5 targets moulinet is doing 1000 potency (200 x 5)



    And at 4 targets it's 800



    So you lose a total of 400 potency for every extra target starting 4 targets if you try to aero/thunder instead of a second scatter.
    (0)

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