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  1. #41
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by TouchandFeel View Post
    If you just don't want to bother even trying, well then I don't want you in my group.
    I'm coming to agree with this mindset. Sometimes, people are new. Sometimes, they've had a long day, and they don't have the energy to put out amazing 100%tile DPS. And that's fine! But in any role in a dungeon, you can very easily feel the effort people are putting forth.

    I think threads like this come from a place of frustration that many of us less-new players can share. Communication is important, but it gets to be tiring. I don't enjoy asking DPS at level 69 to use their AoE, or tanks to use CDs, or healers to not stand behind the tank.

    I would really, really like them to add a Hall of the Novice II, introducing more mechanics like "use your AoE!" or "use your regens to help with healing!"
    (1)

  2. #42
    Player
    Evumeimei's Avatar
    Join Date
    Aug 2013
    Posts
    314
    Character
    Kirsa Ishtola
    World
    Balmung
    Main Class
    Arcanist Lv 37
    Quote Originally Posted by Ghastly View Post
    Unless you queu with a fixed party you shouldn't expect anything than the minimal.
    But, like, a DPS AOE rotation is easier than their normal rotation. To me, that means that bare minimum they should know which few buttons to press when the party is fighting more than three enemies.

    Never kicked anyone before, but healing through big pulls where adds die slowly can sometimes be a nightmare. Always kind of wondered why tanks haven't just stopped pulling big if it's taking too long, though. If dps aren't gonna aoe just small pull so I can spend 90% of the pull dpsing too.
    (1)

  3. #43
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Only reasons to not aoe is when certain enemies need to go down faster, all jobs have aoe attacks so why not use?
    If enemies are taking longer then they should to kill it adds more stress for either the healer and tank, the faster the kills the better
    Blm and Ninja i aoe, Red Mage i aoe but do a few attacks here and there ST just to build up more mana
    (1)

  4. #44
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Should the DPS AoE in XP or story dungeons?
    Should the Tank Mass Pull in XP or story dungeons?
    Should the healer DPS in XP or story dungeons?

    Unless every single person says yes then this is debatable and there is no one in the absolute right here in that circumstance.

    I say give us the option to use squadrons or friends to xp or do story the same way fates do. Then the argument has no weight on either side.

    At least then, SE will not risk losing some of the playerbase due to vitriol or getting stuck on MSQ just because of their playstyle or limitations. Leave the hard, extreme, savage for the elitist and make it party only if the belief is that all relevant content has to be party only in some unspoken rule.
    (1)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  5. #45
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sandpark View Post
    I say give us the option to use squadrons or friends to xp or do story the same way fates do. Then the argument has no weight on either side.
    As I understand it, taking squadrons into dungeons will be possible very soon (if not by 4.1 itself). You can see how the AI handles mechanics like spread and stack in the level 70 SCH job quest. They even have little comments that give you hints on what to do, so I'd actually like to hope for the same with the squadron. Maybe they can mention using AoE or using certain skills in dungeon when doing DPS?
    (2)

  6. #46
    Player
    Amenian's Avatar
    Join Date
    Aug 2013
    Posts
    396
    Character
    Aminnia Bonneroo
    World
    Ultros
    Main Class
    Dancer Lv 82
    Considering the length of DPS queue times, if you kick without at least trying to resolve the situation diplomatically, you're the jerk. I can't think of any situation worse than being new, queueing for that duty keeping you from advancing the story, waiting 30 minutes, and then inexplicably getting kicked when you finally get into the dungeon for what seems to you like no reason.
    (9)

  7. #47
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    If a tank is making big pulls and a DPS is single targeting on them, that's a lack of coordination between both players. It's as much the tank's responsibility to adjust pull sizes to suit the DPS's actions as it is the DPS's responsibility to adjust skill rotation to suit the tank's actions. If you're going to kick one of them for failing to coordinate that, then you should be kicking both, as they're equally at fault. The only exception would be dungeons where individual packs have lots of mobs and it's impossible to pull any smaller.


    Quote Originally Posted by TouchandFeel View Post
    If you just don't want to bother even trying, well then I don't want you in my group.
    If you don't want to be grouped with someone, that's your prerogative. But that's what the "Leave" feature is for. It's NOT what the "Kick" feature is for.
    (8)
    Last edited by Niwashi; 09-22-2017 at 03:01 AM.

  8. #48
    Player
    Falmer's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Buffalo Chick'n'dip
    World
    Jenova
    Main Class
    Botanist Lv 60
    I never understand how most posters fail to understand that DF is the ultimate savage mode. If one does not like the wild west style of DF, please play in PF. If this is in PF, kick away

    (2)

  9. #49
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Sandpark View Post
    Should the DPS AoE in XP or story dungeons?
    Should the Tank Mass Pull in XP or story dungeons?
    Should the healer DPS in XP or story dungeons?

    Unless every single person says yes then this is debatable and there is no one in the absolute right here in that circumstance.
    Just want to point out the fault with the two bolded statements here: the math speaks for itself.

    Take a single pack of 5 chained mobs. Single pack. No double or triple chain pulls, just a single pack that consists of 5 mobs chained together. At this point, MOST DPS jobs should be using their AOE skills. I will use a couple different examples here.

    BRD: Mage's Ballad + Rain of Death versus Mage's Ballad + Bloodletter
    MB + Rain of Death: 100 potency (AOE) x 5 mobs = 500 potency
    MB + Bloodletter: 130 potency (single target) x 1 = 130 potency
    RDM: Single-target versus Scatter spam/Enchanted Moulinet
    Scatter: 200 potency (Dualcasted AOE; 100 potency per cast) x 5 mobs = 1,000 potency
    Enchanted Moulinet: 200 potency (AOE) x 5 mobs = 1,000 potency**

    Single-target (assuming Ver Ready procs): 570 potency (Verfire/Verstone + Verthunder/Veraero; single-target) x 1 mob = 570 potency
    Single-target (Jolt II; no Ver Ready proc): 540 potency (Jolt II + Verthunder/Veraero; single target) x 1 mob = 540 potency
    Single-target (Impact; no Ver Ready proc): 570 potency (Impact + Verthunder/Veraero; single target) x 1 mob = 570 potency

    Single-target melee + Verflare/Verholy nuke: 470 potency (Enchanted melee combo; single-target) + 550 nuke (Verflare/Verholy) x 1 mob = 1,020 potency**

    **Consider Enchanted melee combo + nuke versus Enchanted Moulinet-- at 90/90 mana, you get 3 Enchanted Moulinets at 200 potency per mob. So, in this example: 5 mobs at 1,000 potency per Enchanted Moulinet for a total of 3,000 potency versus the single-target 1,020 potency.
    MNK: Snap Punch versus Rockbreaker; Bootshine versus Arm of the Destroyer
    Snap Punch: 170 potency (single target; flank potency) x 1 mob = 170 potency
    Rockbreaker: 130 (AOE) x 5 mobs = 550 potency

    Bootshine: 140 potency (single target) x 1 mob = 140 potency
    Arm of the Destroyer: 80 potency (AOE) x 5 mobs = 400 potency
    BLM: Fire II versus Fire IV
    Fire II: 80 potency (AOE) x 5 mobs = 400 potency
    Fire IV: 260 potency (single target) x 1 mob = 260 potency
    The math speaks for itself here. When it comes to a "right," AOE in a "larger pull" (3+ mobs) is the "right" thing to do. The math doesn't lie here. Not trying to argue you specifically, but just saying that you (general "you") can't really argue with the numbers (although I know that some people try to).

    Hopefully my math is all correct...double and triple checked everything but I haven't slept in several hours so I'm kinda like @.@ right now....
    (7)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #50
    Player
    Xdark93's Avatar
    Join Date
    Oct 2015
    Location
    uldah
    Posts
    86
    Character
    Amadeus Aeon
    World
    Mateus
    Main Class
    Rogue Lv 62
    as a dps main i've come to understand that dps not using their AoE combos when the tank has pulled a crowd attributes to laziness, not paying attention, no one taught them any better, or bots. i like to give the benefit of the doubt before questioning someone its good sportsmanship that way, but if i'm the only one spamming my AoE when the tank pulls large i just stop using it and make the other dps stop being lazy (assuming its not a bot or new player)
    (0)

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