Labyritnh:
1. First 3 rooms (repeat) so it counts as 1 room. In that "room" you just have to kill the adds while avoiding the poison
2. Boss #1 you take skeletons to different areas (raid coordination number 1)
3. ABC atomos (raid coordination number 2)
4. Giants + fire bombs (raid coordination number 3)
5. Boss #2 every alliance kills/protects their pot (raid coordination number 4)
6. Boss #3 (raid coordination number 5)
7. Last boss (raid coordination number 6)

City of mhach
1. First rooms before boss it's just enemies
2. Boss #1 coordination (1 or 2 alliances stay at top floor, other alliance kills the bottom web) 1
3. After boss it's just enemies
4. Boss $2 coordination (have each alliance takes a side for add phase) 2
5. After boss the area splits into 3 sides (have to kill void fire and turn on shield) 3
6. Ozma (doesn't need explaining) 4
7. Boss (coordination in a way since if there's no clear communication in raid chat about ressing healers, not stepping in circles, placing boss correctly, etc it'll wipe the whole raid) 5

Mhach has 1 less coordination than Labyrinth. If don't want to count last boss ok that's 2 less but coordination is still a core part of the raids after labyrinth as I just showed above.
Now I know you will disagree on what coordination is/isn't, so before you disagree what is coordination to you? Because if you're going to say that tank only coordination isn't raid coordination then that takes away like half of Labyrinth's coordination.