Here’s hoping they put in antipyretic. I can’t link cause I’m on mobile, but that’s my favorite FFT song.
I'm sorry, but you're joking, right? Bunny girls that only existed for one game as iconic as moogles and the major fire-elemental summon in multiple games?Yeah I agree completely. It's the only way to keep the suspense/anticipation for them and going into 5.0. But I can wait to see them on the last tier, it just has to happen. Getting skipped for au ra was really harsh since it's been a race wanted in ffxiv since the beginning...And as iconic as other FF things like moogles or ifrit at this point.
Two, actually, if you count XII as even being a game. FF Tactics Advance certainly is one, but the Gambit system with all of the challenge of being hit randomly with status ailments? I'd sooner stick to gambling away the price of a brand new video game on a slot machine in Vegas, thanks.



Quality matters more than quantity.
Number of appearances don't make something more recognizable. You can have a boring design in 200 games and have a really good design in 2 games and guess which the fanbase will ask for more than the other. Quantity means nothing in 2017.
Eh, at this point, this probably destroys your argument more than it helps it. You could remove Viera from the Ivalice games and most people probably wouldn't notice (aside from the lack of 'awesome older female character' - and even then, reducing Fran's defining character traits to 'bunny ears' is probably insulting to some people), nor would the narratives of the games really change. Last time I checked, as good at world building the Ivalice games were, the games didn't really run with racial differences beyond 'moogles are clever', 'Bangaa look like lizards but HATE being called lizards for obvious reasons, and are usually brutish mercenaries', 'Seeq are EVEN MORE brutish', 'Nu Mou are really smart', 'Gria are a female-only race of dragons that can fly', and 'Viera are a female-only bunny race that are good at anything'. As in, racial differences in FFTA2 especially only really mattered for gameplay reasons rather than the actual narrative.Quality matters more than quantity.
Number of appearances don't make something more recognizable. You can have a boring design in 200 games and have a really good design in 2 games and guess which the fanbase will ask for more than the other. Quantity means nothing in 2017.
But your two examples (moogles and ifrit)? Some eyebrows would be raised for the sake of 'tradition'.
Last edited by SaitoHikari; 10-01-2017 at 01:22 AM.




Viera, Bangaa, Nu Mou and such are 'iconic' to the Ivalice games. Final Fantasy in general, definitely not as iconic as Moogles, Chocobo's, Cactuars, Tonberry's, etc (things that appear in most Final Fantasy games and may appear in spin-off titles).
The hype is real! Ba'Gamnan, Ramza, Delita, the Decisive Battle theme, SOMEBODY TELL ME HOW SOON I CAN ENTER IT!


Quality is subjective though, and it's quantity what makes something "iconic", every time people see a bunny girl won't remind them of FF series as a whole, but moogles will.Quality matters more than quantity.
Number of appearances don't make something more recognizable. You can have a boring design in 200 games and have a really good design in 2 games and guess which the fanbase will ask for more than the other. Quantity means nothing in 2017.
You're also overestimating how many people played FFT compared to the entire series as a whole.

"Is adventuring not supposed to be glorious? I thought it was supposed to be glorious." - Vath Deftarm, Dravanian Hinterlands, An Acquired Taste
"That's a fine accomplishment lad. Young and lusty as you are, no doubt you'll achieve much and more in the years to come. I look forward to hearin' all your deeds." - Jonathas, Master of the Rolls, Old Gridania
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