MAJESTIC
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MAJESTIC
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you are speaking as if they are dumb and don't have any original though or can't do any better, hoow about make it as the original labyrinth of the ancient a raid that felt like a raid, it felt open and huge it wasn't just trash,boss,trash,boss,trash,boss. the trash mobs actually had mechanincs that players need to work together as an "alliance" to do those mechanincs. every boss required the work of all the allience attention and coordination even today labyrinth is by far the best and most fun allience to me simply because it's not snooze fest that can be done with half the allience sleep or watching netflix, there's no sense of coordination in the any other alliance after labyrinth with the exeption of (some parts in the cristal tower arc and wiping city of mhach) besides mechanincs that if reduce the numbers it can be done by 8 man. But ofcourse people cry it was too hard so they make a dummy edition that seems to be the stable of a very stale corridor done for more than 3-4 years now.It's easy to criticize the design but what would you do if they let you create a ffxiv raid?
And just throwing random ideas isn't design. Give a blueprint from A to C and let's judge it. This goes in general to anyone complaining about ffxiv raids.
Sometimes I wish the devs would come here and challenge people: What would you do?
If it's not broken don't break it with bad ideas from complainers
just compare any boss in labyrinth with any other boss after it. I can't think of any boss that comes any close to the level of organization and team work it required that labyrinth did, maybe the first boss of syrcus tower? all the 24 man bosses mechanics now are just standard adds, aoe dodge,easy raid damage, sleeping che- sorry dps check and don't forget your clear easy to follow stand here shiny circle in the floor to make you feel you actually working together for that one second in the fight. come on you can't honestly sit here and white knight this.
I love this game as much as you do, and I love and have a huge appreciation for these devs as much as anyone in this forums, but 24 man are boring simple easy as hell, to me they lost the WHOAO factor they had, like the other user said " it's hard to get exited for yet another corridor" same layout, same mechanincs, same difficulty, same routine, a NEW but not quite content because it just feels exactly the same as the last one.
also side note: you don't see a movie director asking reviewers to make a movie themselves, that's now how feedback works. also I've seen pretty good ideas from users in the past. And hopefully the devs will suprise us this time around hopefully.
Last edited by MyaValentine; 09-21-2017 at 10:06 PM.
Not going to lie tho visually it's miles better than heavensward arc. must resist hype. I wonder how this world will fit in our realm, all the ships we have seen so far almost looks like the classic final fantasy flying ships but that ship looks mechanically completely different almost looks like garlean technology very exited for the story I really hope the raid itself lives up to it.
From the 4.1 website."This morning, residents of Kugane woke to find above their city an airship unlike any ever seen. Yet while of Garlean design, the vessel distinctly lacked the bleak outfitting common in the Empire’s warmachina. No, this was the Prima Vista, private stage for the Majestic Imperial Theater Company─a troupe having won acclaim across Garlemald for their timeless work, “The Zodiac Brave Story.” Which begets the question...why are they here? The answer to that question and more lies in the selfsame legend of which they sing. The legend of Ivalice."
Throwback to FF9? lol
Oh, he means the Tantalus Theatre Troupe from FFIX. In the Ivalice games, I don't think there has ever been a theatre troupe.
Why call the devs dumb just because you disagree with them?you are speaking as if they are dumb and don't have any original though or can't do any better, hoow about make it as the original labyrinth of the ancient a raid that felt like a raid, it felt open and huge it wasn't just trash,boss,trash,boss,trash,boss. the trash mobs actually had mechanincs that players need to work together as an "alliance" to do those mechanincs. every boss required the work of all the allience attention and coordination even today labyrinth is by far the best and most fun allience to me simply because it's not snooze fest that can be done with half the allience sleep or watching netflix, there's no sense of coordination in the any other alliance after labyrinth with the exeption of (some parts in the cristal tower arc and wiping city of mhach) besides mechanincs that if reduce the numbers it can be done by 8 man. But ofcourse people cry it was too hard so they make a dummy edition that seems to be the stable of a very stale corridor done for more than 3-4 years now.
just compare any boss in labyrinth with any other boss after it. I can't think of any boss that comes any close to the level of organization and team work it required that labyrinth did, maybe the first boss of syrcus tower? all the 24 man bosses mechanics now are just standard adds, aoe dodge,easy raid damage, sleeping che- sorry dps check and don't forget your clear easy to follow stand here shiny circle in the floor to make you feel you actually working together for that one second in the fight. come on you can't honestly sit here and white knight this.
I love this game as much as you do, and I love and have a huge appreciation for these devs as much as anyone in this forums, but 24 man are boring simple easy as hell, to me they lost the WHOAO factor they had, like the other user said " it's hard to get exited for yet another corridor" same layout, same mechanincs, same difficulty, same routine, a NEW but not quite content because it just feels exactly the same as the last one.
also side note: you don't see a movie director asking reviewers to make a movie themselves, that's now how feedback works. also I've seen pretty good ideas from users in the past. And hopefully the devs will suprise us this time around hopefully.
More constructively you didn't lay out a blueprint of a better raid idea. All you did you confirm that they already do good raid design by pointing out that Laybrinth of the ancients was perfect which every raid since then has followed very closely. You like Labyrinth's coordination? That's what we had to do in void with every pull and every boss, same with mhach, and even more in dun scaith (ooooh the wipes in the first 3 weeks at dun scaith were amazing).
Side by side we could go into every room of labyrinth and say void ark or dun scaith and the same type of collaboration had to be made. I hope we don't have to compare room by room but we could if you take the challenge and actually believe labyrinth and dun scaith aren't on the same level.
What ffxiv needs is less ilevel per new gear so that content stays challenging, not anything trivial like "I can do better raid design than the devs"
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