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  1. #10
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    I have a bit more complaints about ability meshing.

    I have a problem with Deployment. It just doesn't do enough, and yes I know it's a strong ability as is, but there is something i don't like about it. So we have DT and it only works with one of our buffs, It used to be 2 but now that is a role skill but it's still not one of our buffs anymore. I would like deploy to work with any of our buffs, and of course I mean it should function with Excog. I know at current it would be over powered like that but these are things that we need to make our abilities mesh with each other better.

    I want this mainly because I see a class like AST, which they have two abilities that extend the duration of buffs they have on players. These abilities if they followed rules like ours would either work solely on their card, or the buffs given by their aspected moves, but not both. That's not what happens though, those moves work with any buffs a AST can give. Even strong CDs like Collective Unconsciousness and Synestry get extended. This is proper meshing of a jobs moves. I don't know why we have so many abilities that look like they should work together but don't. Proper meshing of our moves would mean Deploy would work with Excog, Bane would work with Chain Strategem, and rouse would work with Aetherpact.
    (4)
    Last edited by Miles_Maelstrom; 09-17-2017 at 12:21 PM.