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  1. #1
    Player
    Evumeimei's Avatar
    Join Date
    Aug 2013
    Posts
    314
    Character
    Kirsa Ishtola
    World
    Balmung
    Main Class
    Arcanist Lv 37
    Sp far, I haven't found playing Scholar in Stormblood as terrible as I thought it would be. I suppose my biggest complaint would be that I feel we have too many skills locked behind aetherflow stacks. MP management has been harder, but I haven't yet encountered a situation where I ran completely dry. I do think we have to work harder to get the job done.

    I would mind getting our basic healing spell Physick buffed a bit to make up for the loss in fairy healing potency. Or revert the added mana cost to adlo to what it was pre-Stormblood. I just don't feel we get an adequate effect from our spells for how much mana they cost compared to the other healers.

    I don't think they need to change things drastically, but there is still room for improvement. Hopefully we'll see something in 4.1
    (1)

  2. #2
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    I have some thoughts on this.

    Stay tuned need to edit to surpass cap, why cap on words, when you can edit and surpass it, ask SE.

    Edit:

    I love playing a fairy wrangler, but it has been not so great as of late.

    We suffer from some major things imo. Those being progression and how our abilities mesh together.

    I say progression is a problem, because the issue becomes prevalent in progression. Scholar is a healer that needs a lot of planning, during a fight we need to plan when to use abilities for what mechanics and everything tends to be a little tight especially with this current flavor of raids seems to be lots of strong AoE damage to the group and the need to keep players topped on HP. OS4 literally has a mechanic that severely punishes for any player missing as much as 1 hp. Scholars have a limited kit of non-CD based spells, or I should say spells that can deliver healing with out some limiter in how often we can other than MP. 3 Spells. Physick, Aldo and Succor. 2 of which have high MP cost, in case of Aldo a stupid high cost for what it is. The MP limiter is fine, but none of these spells are high heal spells. they can become better at healing but we need CDs.

    The issue that this becomes in progression, is for mistakes. When a group is learning mistakes happen, and scholars lack the ability to help recover. Most if not all of their CDs are usually reserved for a specific mechanic in a fight, where they will need the healing they provide. If something goes wrong and we need to help recover we have to use a CD, and then later when we planned to use it we no longer have it and the group will be in a bad spot again. The other two healer have larger heals that are not limited by anything but MP cost, which that can use to help recover a group in a pinch and then others can even help them regain the MP lost. While at the same time preserving the CDs they will need later.

    My other main issue is the meshing of our abilities. My main problem comes with Dissipation. The skills fights itself, that's how much it doesn't mesh with how a scholar plays. Disspation when use offer two benefits gives you a fresh 3 aether stacks, and a bonus healing to spell. Those 3 spells above our non-CD based ones. This is where immediately it is fighting itself. it gives you 3 aether flow stacks to use of healing abilities, but those don't benefit from the healing bonus, so what do you do, you either don't make use of the healing bonus to use your better abilities, or you delay the better abilities, but if you could afford to do that why did you use dissipation. This ability also has a very tight optimum use window. The gain of quicken aether flow makes it have some good benefits. So ideally you'd want to use dissipation early after a aetherflow and stack use so these new stacks can further decrease Aetherflow CD without being wasted. Additionally, if you want to make use of the healing up you'd need to ignore this benefit, because it requires a fast use of these stacks. The other issue is the fairy. Dissipation has this hidden cost of 1 major CD (or a long cast) and a good chunk of MP to get the fairy back. It's silly that this ability wasn't changed to function like the SMN bahumet. They obviously thought that the SMN having to resummon after bahaumet would be to much of a detriment to SMN based on how important their pet is to their role. Scholar's pet is just as important to us as SMN to our role.

    A smaller issued with ability meshing is with our new ability. Aether Pact, I actually like this ability, it has some issues but the idea is solid. I wish the fairy could activate it faster, but it's not a huge issue. The main thing I have here is that I wish the gauge could do more. working toward only one ability seems kind of flat. I wish dissipation also had some functionality with the gauge.

    I know it would be broken but I'd like to see Excog being deployable. It's a buff we provide, and it should be affected by deployment tactics like any of our other buffs. It's an ability meshing thing.
    (2)
    Last edited by Miles_Maelstrom; 09-13-2017 at 10:54 PM. Reason: The stupid inane cap they place on words for a post.

  3. #3
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Honestly, I'd have a lot better time if the fairy wasn't such a dingleberry, it feels like she's too busy stuffing gravel into her nose to do as she's told.
    (3)

  4. #4
    Player
    Mrydeen's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Lenneth Wulfrum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jollyy5 View Post
    Honestly, I'd have a lot better time if the fairy wasn't such a dingleberry, it feels like she's too busy stuffing gravel into her nose to do as she's told.
    I agree. IMO, all of the fairy's ability needs to be either (castable while she is moving) or (downright instant) My healing macros invoking the fairy usually includes 5 lines of fey spamming, 1 line of rouse and another 8 lines of fey regen.

    Or they could change fairy's heel command to one that immediately "rescues" the fairy and puts it right next to the SCH.
    (1)

  5. #5
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Mrydeen View Post
    I agree. IMO, all of the fairy's ability needs to be either (castable while she is moving) or (downright instant) My healing macros invoking the fairy usually includes 5 lines of fey spamming, 1 line of rouse and another 8 lines of fey regen.

    Or they could change fairy's heel command to one that immediately "rescues" the fairy and puts it right next to the SCH.
    Um no, you don't cast heals while you are moving unless is an oGCD or Swiftcast. Why don't you learn to place your fairy like you are supposed to.

    It's intentional design, some SCHs are so willy-nilly at moving around so much when they don't need to, and lose several Embraces. Or they don't place when it's appropriate especially with heavy moving mechanics.
    (1)

  6. #6
    Player
    AbstractLemons's Avatar
    Join Date
    Feb 2014
    Posts
    23
    Character
    Lemon Aide
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    Scholar does seem to do much better in 8 man content yet pull their hair out with basic dungeon content which is content that gets played most of the time is why I'm not all that happy with sch.
    (0)

  7. #7
    Player
    plasmacutter's Avatar
    Join Date
    Aug 2014
    Posts
    127
    Character
    Lady Mikuni
    World
    Exodus
    Main Class
    Sage Lv 100
    Shields and heals fall under the same category of "added effective health", and sch is supposed to be specialized in shields (and "catching" players whose HP are falling fast with spells like lustrate).

    Further, shielding is about timing and galvanize doesn't stack, making the instant cast and CD on indom perfect for my proposed change.

    As such, I contend this is not a loss of an oGCD AoE heal but a shift in its nature.

    A good compromise, however, would be to make Indom a shield which slowly regens HP over time at the cost of equivalent mitigation. (starts out all shield, after the first 3s -X to shield, +X to player HP, repeat until gone)

    If anything, I think deployment tactics needs to be replaced with something to increase damage output while soloing. It's taking FOR EVER to kill things as I move further into heavensward content.
    (0)
    Last edited by plasmacutter; 09-14-2017 at 08:22 AM.

  8. #8
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    If you think SCH takes forever to kill things doing solo content you haven't played the healer job that does the least personal dps and with only one DoT: Astrologian.


    Deployment is the best healer progression skill. SCH can recover from a raid spaghetti mess just because of that skill.
    (1)

  9. #9
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by technole View Post
    Deployment is the best healer progression skill. SCH can recover from a raid spaghetti mess just because of that skill.
    Eh... *waggles hand*

    Outside of a Critlo (unreliable), it's only 300p and locked behind a 90s CD. Compare to Noct.Asp.Helios, which is 258.75p on the GCD, with a 172.5p party heal attached. Only 41.25p less shielding, and available for every mechanic. Not saying that Deployment Tactics isn't a great skill, but calling it "the best healer progression skill" when Noct.AST exists in it's current form feels off, especially when progression is where SCH has the most trouble, with trying to plan it's CDs/Aetherflows around an unknown fight.
    (5)
    Last edited by Riyshn; 09-15-2017 at 03:51 AM.

  10. #10
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Riyshn View Post
    Eh... *waggles hand*

    Outside of a Critlo (unreliable), it's only 300p and locked behind a 90s CD. Compare to Noct.Asp.Helios, which is 258.75p on the GCD, with a 172.5p party heal attached. Only 41.25p less shielding, and available for every mechanic. Not saying that Deployment Tactics isn't a great skill, but calling it "the best healer progression skill" when Noct.AST exists in it's current form feels off, especially when progression is where SCH has the most trouble, with trying to plan it's CDs/Aetherflows around an unknown fight.
    And this is the problem of course.
    Because they made Ast a sort of magpie build, mimicking or direct copying existing skills, there is this continual comparison.
    As raids only need two of the three, then one will always be seen to be at the back of the queue.
    Said it before, Ast should have been a substantially different kind of healer - maybe a sword and board melee type, to really get away from the original two.
    (0)
    Last edited by Teraluna; 09-15-2017 at 05:06 AM.

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