Quote Originally Posted by alimdia View Post
By the time the devs realize there's an issue and halt the penalties hundreds of people across all 60+ servers will be unfairly affected, not to mention network issues aren't always related to DDoS or even related to SE at all.
Which is why I noted my own experience, and stayed out of the DF until my connection problems were fixed.

Quote Originally Posted by alimdia View Post
These forums never cease to amaze me ...
There's a problem, and someone proposes a penalty. Let's discuss the merits of the penalty instead of turning it ad hominen as if that somehow supports your argument.

The original idea was that disconnecting does basically the same thing to the party as leaving early, hence it should be counted as leaving early and get penalties. It takes the idea further and proposes a strike, making the penalty equivalent to declining a queue.

Personally I can support it because I don't think it's "small thing". There are legitimate ways to leave a duty. If one tries to fake a disconnect to avoid the penalty, it's only fair to get a heavier penalty. Now if it is not faked and there really is network connection problems, then why are you even trying to queue, or trying to play the game at all? You should be trying to find out what the problem is, and fix it. If it's outside of your sphere of influence, then report it and do something else, instead of saying "it's not my fault so all of you are obliged to suffer from my disconnects".