

How are they supposed to balance jobs, then?
But that's not the point. The guy said that sch is "too weak" in sb. How? Can people making this assertion provide some proof or some data to back it up?
Something a little more convincing than "job x is clunky and weak because I'm having trouble with it and I don't care if other players can do amazing things with said job, as long as I can't the job is weak".
I went into the scholar's issue with progression. We have issues but I don't think the fairy's healing power is currently one of them. Not with the current "themes" of raiding. An issue I see with scholar is getting that jump from a progression party to a farm is more daunting than with other healers. Farming we're great.How are they supposed to balance jobs, then?
But that's not the point. The guy said that sch is "too weak" in sb. How? Can people making this assertion provide some proof or some data to back it up?
Something a little more convincing than "job x is clunky and weak because I'm having trouble with it and I don't care if other players can do amazing things with said job, as long as I can't the job is weak".


The whole point of the streamlining of jobs was to reduce button bloat and to reduce the gap between the skill floor and the skill ceiling, yet the Scholar's gap is still very much there. And, as Miles mentions, Scholar struggles during progression but kills it in Farm. To balance a job solely around the idea that the job is always going to play perfectly is why people are upset with Summoner and Dragoon as well.How are they supposed to balance jobs, then?
But that's not the point. The guy said that sch is "too weak" in sb. How? Can people making this assertion provide some proof or some data to back it up?
Something a little more convincing than "job x is clunky and weak because I'm having trouble with it and I don't care if other players can do amazing things with said job, as long as I can't the job is weak".


As a drg main, I can assure you that there's nothing wrong with the job, it's actually very interesting. And there's nothing wrong with the idea of a complex healer (or a complex job in general) that requires a more skilled player or party to perform well, especially if in those cases that healer is required in an optimal composition. We can't have powerful jobs that are easy to use while still being optimal in my opinion. Which is why I think that healers are very well balanced right now. WHM is the easiest by far, no weird skills, just powerful healing and damage spells. You like to have it for progression because it gives an extra security buffer and after that you'd rather have ast/sch. AST has a straightforward healing toolkit, but also has to properly manage cards and this adds an extra challenge to the job. SCH requires more meticulous planning and execution, it's a high risk high reward job. I'm ok with some qol fixes, like a better responsiveness of the fairies or slightly reduced mp cost for shields to help less skilled sch that still use adlo and succor way more than they should, but other than that the job really is fine as it is. Increasing sch healing output is very dangerous because it would probably result in whm losing is precious "progression healer" spot, unless they start making healing in this job a real challenge...but this is a different topic.The whole point of the streamlining of jobs was to reduce button bloat and to reduce the gap between the skill floor and the skill ceiling, yet the Scholar's gap is still very much there. And, as Miles mentions, Scholar struggles during progression but kills it in Farm. To balance a job solely around the idea that the job is always going to play perfectly is why people are upset with Summoner and Dragoon as well.
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