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  1. #1
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by AlphaSonic View Post
    Call me crazy, but blowing your Aetherflow stacks before you had it available again was the norm in AR and HW, what's different in SB?
    In ARR and in HW, we had good barriers and a mostly competent fairy who could patch up our problems in between. In Stormblood, you're almost railroaded into choosing between further mitigation, heals or damage because our barriers are garbage in comparison to Astrologian and our Fairy apparently got brain damage.

    It's far more punishing to whiff an Aetherflow stack now that it ever had been.
    (8)

  2. #2
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    819
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100

    Quality of Life is Rough for Scholars

    Here are the skill changes I would love to see:

    Bane:
    Ability
    10 Sec Recast


    The spread and damage drop off would remain the same except the 15% chance to renew the duration timers would be replaced by a 5% chance to hit an enemy with full potency instead. Having a few extra seconds on one enemy is useless when you are just going to cast Bane again and clip the extra time accidentally.

    Deployment Tactics:
    Ability
    60 Sec Recast
    Duration 10 Sec


    Your next single target spell on self or party member will have its effect shared with all party members within 25 yalms.

    So Phsyick now becomes a low cost AoE heal to offset the high cost of Succor and Adloquium while Adloquium now distributes both the Galvanized Shield and its initial heal amount as well. Fishing for CritLo Deployment is no longer possible but that happened with its MP cost already.


    Emergency Tactics:
    Ability
    30 Sec Recast
    Duration 10 Sec


    Replaces next Galvanize effect with healing equal to the amount the barrier would restore and reduces cast time for next Adloquium or Succor by 50% to offset the animation lock.

    Dissipation:
    Ability
    300 Sec Recast


    Order currently summoned Fairy away to rest for 20 seconds resetting all Fairy Action timers. Also grants one Aetherflow Stack for each Pet Action that does not need to be reset up to 3 maximum.

    This would require more planning but it would allow you to get more use out of your fairy at the expense of sending it away for 20 seconds. It also means the number of Aetherflow Stacks you get is dependant on how many abilities your fairy has used so most likely you wouldnt get 3. I dont think the healing boost is necessary either to compensate for having your fairy abilities reset.

    War Economy:
    Trait Level 52 ACN-SMN-SCH
    While engaged in combat each cast of Physick on self or party member that doesn't over heal will increase the healing potency of Physick by 15 up to a maximum potency of 550. Effect is lost once battle ends.

    This would allow the Scholar to become more effective over the course of a battle and help Summoners equally. Simply spamming Physick wouldnt activate the trait but proper usage would be rewarded. It would take 10 cast to reach full potency.

    Selene
    Fey Caress:
    Lv 1 Spell
    2 Sec Cast Time
    3 Sec Recast Time

    Removes one Detrimental Status Effect from a single party member.
    Additional Effect: Restores Health
    Heal Potency 150

    Fey Awakening:
    Lv 1 Ability
    120 Sec Cool Down

    Revives a single party member to a weakened state

    Clamouring Dusk:
    Lv 20 Spell
    2.5 Second Cast
    60 second Recast

    Heals all party members within 25 yalms.
    Heal Potency 300

    Fey Wind:
    Lv 40 Ability
    20 Sec Duration
    60 Sec Cool Down
    30 Yalm Range

    Increases Action Speed for Self and Party Members by 5% for 20 seconds.

    This makes Selene a Support Fairy that requires the scholar to proactively heal more due to half potency "Embrace" equivalent but removes detrimental status effects reliably and can also revive KO'ed party members occasionally while providing a slight raid wide speed buff. Also offers an AoE burst heal that coincides with Rouse making this fairy a real contender for the enormous healing capacity of Eos. The War Economy Trait would allow a Scholar who is healing more to keep up with the lowered heal rate of this Fairy.
    (1)
    Last edited by NobleWinter; 09-12-2017 at 05:15 AM.

  3. #3
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    414
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NobleWinter View Post
    Here are the skill changes I would love to see:

    Bane:
    Ability
    10 Sec Recast


    The spread and damage drop off would remain the same except the 15% chance to renew the duration timers would be replaced by a 5% chance to hit an enemy with full potency instead. Having a few extra seconds on one enemy is useless when you are just going to cast Bane again and clip the extra time accidentally.
    I am 100% on board for this. This is a fantastic idea.

    Quote Originally Posted by NobleWinter View Post
    Deployment Tactics:
    Ability
    60 Sec Recast
    Duration 10 Sec


    Your next single target spell on self or party member will have its effect shared with all party members within 25 yalms.

    So Physick now becomes a low cost AoE heal to offset the high cost of Succor and Adloquium while Adloquium now distributes both the Galvanized Shield and its initial heal amount as well. Fishing for CritLo Deployment is no longer possible but that happened with its MP cost already.
    I don't know if I'm 100% on board, but I wouldn't be upset by the change. Anything to reduce the cost of Adlo because of the outside chance of getting such a strong shield is a good thing.


    Quote Originally Posted by NobleWinter View Post
    Emergency Tactics:
    Ability
    30 Sec Recast
    Duration 10 Sec


    Replaces next Galvanize effect with healing equal to the amount the barrier would restore and reduces cast time for next Adloquium or Succor by 50% to offset the animation lock.
    I'm not sure about putting the cooldown timer back to 30s, but, instead of reduced cast time, why not instant? I don't think it would break your next Adlo/Succor.

    Quote Originally Posted by NobleWinter View Post
    Dissipation:
    Ability
    300 Sec Recast


    Order currently summoned Fairy away to rest for 20 seconds resetting all Fairy Action timers. Also grants one Aetherflow Stack for each Pet Action that does not need to be reset up to 3 maximum.

    This would require more planning but it would allow you to get more use out of your fairy at the expense of sending it away for 20 seconds. It also means the number of Aetherflow Stacks you get is dependant on how many abilities your fairy has used so most likely you wouldnt get 3. I dont think the healing boost is necessary either to compensate for having your fairy abilities reset.
    Eugh. This just sounds even worse than the current Dissipation. Sure, you get 3 Aetherflow for just blowing all of your fairy's cooldowns but, this is 100% at odds with the proposed changes you have for Selene below. We still get 3 Aetherflow now, and people still don't use it because it shoots our healing potential in the foot. This shoots our healing potential in the foot and doesn't give us a boost.

    Quote Originally Posted by NobleWinter View Post
    War Economy:
    Trait Level 52 ACN-SMN-SCH
    While engaged in combat each cast of Physick on self or party member that doesn't over heal will increase the healing potency of Physick by 15 up to a maximum potency of 550. Effect is lost once battle ends.

    This would allow the Scholar to become more effective over the course of a battle and help Summoners equally. Simply spamming Physick wouldnt activate the trait but proper usage would be rewarded. It would take 10 cast to reach full potency.
    This trait is baaaad. It's useless in dungeons since it resets after every battle. Summoner shouldn't ever heal 15 times, and the Potency is too low for them to capitalize on it anyway. Besides, I don't think a Scholar would use Physick 15 times either.

    Quote Originally Posted by NobleWinter View Post
    Selene
    Fey Caress:
    Lv 1 Spell
    2 Sec Cast Time
    3 Sec Recast Time

    Removes one Detrimental Status Effect from a single party member.
    Additional Effect: Restores Health
    Heal Potency 150
    I can't agree taking away some of Selene's healing potency just to give her a spammable Esuna that she will try to use on everything that has a debuff whether it can be cleansed or not. She's already unfavored since her support is weak in comparison to Eos's healing.

    Quote Originally Posted by NobleWinter View Post
    Fey Awakening:
    Lv 1 Ability
    120 Sec Cool Down

    Revives a single party member to a weakened state
    NO, just... so much noooooooo. The last thing that should exist is Raise ability. You can make the argument for the Esuna spell since SCH formerly couldn't get it until 40, but there is no need for this.

    Quote Originally Posted by NobleWinter View Post
    Clamouring Dusk:
    Lv 20 Spell
    2.5 Second Cast
    60 second Recast

    Heals all party members within 25 yalms.
    Heal Potency 300

    Fey Wind:
    Lv 40 Ability
    20 Sec Duration
    60 Sec Cool Down
    30 Yalm Range

    Increases Action Speed for Self and Party Members by 5% for 20 seconds.
    And, these are fine.
    (1)

  4. #4
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    819
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by inhaledcorn View Post
    Eugh. This just sounds even worse than the current Dissipation. Sure, you get 3 Aetherflow for just blowing all of your fairy's cooldowns but, this is 100% at odds with the proposed changes you have for Selene below. We still get 3 Aetherflow now, and people still don't use it because it shoots our healing potential in the foot. This shoots our healing potential in the foot and doesn't give us a boost.
    To clarify, a Scholar would only receive Aetherflow for the fairy abilities that HAVENT been used. So if you used Dissipation but Whispering Dawn was not on cool down you would get an Aether Stack. This proposed Dissipation isnt for getting Aether Stacks. Its meant to be used immediately after blowing through your fairy abilities so you would ideally use Whispering Dawn and Fey Illumination together and then Dissipate your fairy so that you can resummon Eos with all her abilities reset with 10 seconds to spare before Whispering Dawn has ended. You dont need additional Aether Stacks or more potent healing if you use this skill correctly.

    Quote Originally Posted by inhaledcorn View Post
    This trait is baaaad. It's useless in dungeons since it resets after every battle. Summoner shouldn't ever heal 15 times, and the Potency is too low for them to capitalize on it anyway. Besides, I don't think a Scholar would use Physick 15 times either.
    This trait may seem useless but objectively it is because the SCH skill set is already numerically balanced to handle small pulls in dungeons. Physick would only grow in situations that demand it like when a tank pulls a mob so large you blow through lustrates and are forced to alternate Adlo and Physick or during long end game encounters where mana efficiency is more important. This trait isnt meant to break healer balance but give the Scholar an effective answer to the cost imbalance of Adlo and Succor during the encounters where it counts most. Summoners are also the only DPS with a reliable heal that can be spammed and this allows them to grow more effective if a healer dies and they are the only source of healing for the party. It isnt meant to overwhelm game balance for Summoners or Scholars in normal content. WHM and AST have Cure2 and Benefic2 they can spam and this would help Physick bridge the gap in crisis.

    Quote Originally Posted by inhaledcorn View Post
    I can't agree taking away some of Selene's healing potency just to give her a spammable Esuna that she will try to use on everything that has a debuff whether it can be cleansed or not. She's already unfavored since her support is weak in comparison to Eos's healing.

    NO, just... so much noooooooo. The last thing that should exist is Raise ability. You can make the argument for the Esuna spell since SCH formerly couldn't get it until 40, but there is no need for this.
    Selene will still prioritize the lowest target so spamming her Caress will default to a posioned person once their health drops sufficiently if other debuffs are also on the party. Selene is only used when less healing is necessary in the first place though so giving her a reduced potency shouldn't matter. Her ability to raise and cleanse makes her a true support because the Scholar wont waste the MP or time required to do these tasks. It means Swift Cast can be used for healing and not rezzing. For a Healer I think this would be the perfect support pet.
    (0)
    Last edited by NobleWinter; 09-12-2017 at 06:07 PM.

  5. #5
    Player
    plasmacutter's Avatar
    Join Date
    Aug 2014
    Posts
    129
    Character
    Lady Mikuni
    World
    Exodus
    Main Class
    Sage Lv 100
    Aoe heal kit needs an overhaul from a fluidity perspective

    with the exception of tank healing..
    If you're casting shields, you anticipate damage: healing is redundant
    If you're casting heals, you're healing damage already received: Shielding is redundant

    Given this, I recommend the following:
    Succor now straight heal
    Indom now straight shield (still capable of critical, even if potency needs adjustment - SCH is crit-centric)


    I keep reading 3 things all over threads like this:
    1 - Stormblood is supposed to remove complexity
    2 - Adlo's mana cost is too high for what it does
    3 - Faerie healing is difficult to balance

    With this in mind, and with the suggested stream-lining above:
    1 - Remove deployment tactics.
    2 - restore pre-SB Adlo cost ratios
    3 - sacred soil dmg reduction increased from 10% to 20%

    If these changes make sch too powerful replace embrace w/ a strong shield that the faerie only applies when a target drops under 21% HP @ 60-120s cd
    (0)

  6. #6
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    414
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by plasmacutter View Post
    Aoe heal kit needs an overhaul from a fluidity perspective

    with the exception of tank healing..
    If you're casting shields, you anticipate damage: healing is redundant
    If you're casting heals, you're healing damage already received: Shielding is redundant

    Given this, I recommend the following:
    Succor now straight heal
    Indom now straight shield (still capable of critical, even if potency needs adjustment - SCH is crit-centric)


    I keep reading 3 things all over threads like this:
    1 - Stormblood is supposed to remove complexity
    2 - Adlo's mana cost is too high for what it does
    3 - Faerie healing is difficult to balance

    With this in mind, and with the suggested stream-lining above:
    1 - Remove deployment tactics.
    2 - restore pre-SB Adlo cost ratios
    3 - sacred soil dmg reduction increased from 10% to 20%

    If these changes make sch too powerful replace embrace w/ a strong shield that the faerie only applies when a target drops under 21% HP @ 60-120s cd
    Alternatively, instead of removing Deployment and getting rid of our oGCD AoE heal (which the other two jobs have, btw), why not make Deployment Tactics make the next Adlo/Succor apply shields?
    (0)

  7. #7
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    I feel the SCH skills themselves are fine as they are for the most part, but the insane mana cost of some of the skills such as Adlo and Succor, is just too much, mostly in AoE situations.

    I'm at item level of 308 if I recall correctly and managed to reach high DPS briefly thanks to Miasma II spam, but darn if it wasn't taxing on mana, even with Lucid Dreaming, Aetherflow and Energy Drain, leaving me with very few options to keep the tank alive.

    As far as I'm aware, SE doesn't much care about balancing classes according to data from dungeons, but rather from raids such as Omega Savage, which would be fine otherwise if we didn't spend roughly 70% of playtime in dungeons.

    Also..
    Quote Originally Posted by plasmacutter View Post
    Words...
    If they were to convert some healing spells into straight up shields and vice versa, I'd rather have Succor for shields and Indom as a heal. I have time to apply shields, and they'd linger for a good while, but if people are dying I need them healed NOW.
    (1)
    Last edited by Jollyy5; 09-14-2017 at 06:58 PM.

  8. #8
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Jollyy5 View Post
    I feel the SCH skills themselves are fine as they are for the most part, but the insane mana cost of some of the skills such as Adlo and Succor, is just too much, mostly in AoE situations.

    I'm at item level of 308 if I recall correctly and managed to reach high DPS briefly thanks to Miasma II spam, but darn if it wasn't taxing on mana, even with Lucid Dreaming, Aetherflow and Energy Drain, leaving me with very few options to keep the tank alive.

    As far as I'm aware, SE doesn't much care about balancing classes according to data from dungeons, but rather from raids such as Omega Savage, which would be fine otherwise if we didn't spend roughly 70% of playtime in dungeons.

    Also..


    If they were to convert some healing spells into straight up shields and vice versa, I'd rather have Succor for shields and Indom as a heal. I have time to apply shields, and they'd linger for a good while, but if people are dying I need them healed NOW.
    I politely suggest when judging a skill we should look at all the elements. So for things like Adlo and Succor this includes time, effect and cost.
    Based on this I'd say that these are not fine.
    It's just another way of viewing things, but I think it's important to give the first line verdict based on all aspects
    (1)
    Last edited by Teraluna; 09-14-2017 at 07:37 PM.

  9. #9
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Teraluna View Post
    ...
    I essentially said that Adlo/Succor would be fine if they weren't so expensive, didn't I? Unless that's not what you meant.

    Anyway, I can believe that Scholars are fine in raids, I can't recall having any serious problems in Susano/Lakshmi EX, but I'd like to see some quality of life improvements in my day to day stuff such as dungeons, where I'd love nothing more than having the tank pulling half the dungeon while being able to support such shenanigans as a Scholar without it being too stressful and unreliable.

    *cough* WHM Holy stunlock/Assize/Benediction/Thin Air *cough*
    (0)

  10. #10
    Player
    Shihen's Avatar
    Join Date
    Nov 2015
    Posts
    101
    Character
    Holy Orders
    World
    Faerie
    Main Class
    Scholar Lv 70
    Just a wishlist that's probably terribly imbalanced.
    • Physick
      Additional Effect: 15% chance that next Adloquium MP cost is reduced by 50%.
    • New Trait: Aether Attunement
      Transforms Energy Drain into Aether Conversion.
    • New Ability: Aether Conversion
      Transforms the next Adloquium or Succor recovery effect into a barrier which nullifies damage equaling the amount of HP restored.
      Additional Effect: Increases potency of the next Broil by 25%.
      Additional Effect: Reduces the MP cost of the next spell by 25%.
    • Adloquium
      Cure potency increased to 600.
      MP cost reduced to 1200.
      No longer shields the target.
    • Succor
      Cure potency increased to 250.
      No longer shields the target.
    • Sacred Soil
      Additional Effect: 20% chance that next Succor will cost no MP.
      New Effect: Reduces the MP cost of the next Succor by 50%.
    • Deployment Tactics
      Galvanize effect cannot exceed 30% of target's maximum health.
    • Emergency Tactics
      Transforms the next Galvanize status into HP recovery equaling the amount of damage reduction intended for the barrier.
      Increases the potency of the next Aetherflow action by 20%.
    • Removed: Dissipation
    • New Ability: Fey Blessing
      Orders the current faerie to watch over a targeted area, granting a blessing to all party members within it.
      (Eos) Blessing of the Dawn: heals for the duration.
      Cure Potency: 200.
      (Selene) Blessing of the Dusk: Increases attack speed by 5% for the duration.
      Faerie Gauge is depleted while blessing is active.
      Only one Faerie Gauge ability can be active at a time.
    • Fey Union
      Startup animation speed increased.
    • Silent Dawn
      Silences target for 1s.
      New Effect: Increases target's magic vulnerability by 5%.
      Recast time increased to 120s.
    • Fey Caress
      AI: Will no longer attempt to remove irremovable status effects.
    • Removed: Fey Wind
    • New ability: Fey Warmth
      Shields all nearby party members for 5% of max health.
    (0)

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