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  1. #31
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Quote Originally Posted by LilLemay View Post
    if it tells you ''increased emnity'' the higher the potency relative to the other ones that say ''increased emnity'' the more it generates
    Well, I understand that enmity is always generated when damage is dealt, on a base level. But I don't think the game makes it clear whether the "increased enmity" remains in proportion to the amount of damage, or if it's a static amount added on top. And Flash doesn't do any damage at all, so I mean... what conclusion are people supposed to draw from that?

    If you go by the enmity chart that was linked, each skill seems to have different modifiers, as well as a "potency" of enmity associated with them. Unless I'm misunderstanding, it seems like this just demonstrates that there is a lot of disagreement about how enmity is generated, with no canonical reference that can resolve the issue.
    (0)

  2. #32
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Fyrebrand View Post
    -snip cause char. limit-
    to my understanding, emnity generated is proportional to the damage done. That's why BLM openers are awful for tanks if not handled correct because it's just a million damage done so fast. The "increased emnity" is just a multiplier that takes the damage done and multiplies it by.. however much, to create the emnity value. As far as flash goes it does technically speaking do damage as far as the game is concerned, despite the fact that it doesn't actually hit them it reacts in the same exact way every other damage dealing move does.

    I do agree that there's alot of disagreement of exactly how much emnity is generated and how that's calculated, but the game does a very good job of laying out which ones are your strongest emnity tools and which ones are your weakest via their potency, or their order in a combo, or simply the order level with which you get the skill.

    The only anomaly I can think of to that is actually simply flash, because WAR and DRK's are very nicely laid out, and so are PLD's up until you realize that flash is alot stronger than it seems to be simply because they don't give us enough information on flash itself
    (0)
    Last edited by LilLemay; 02-09-2017 at 03:17 AM.

  3. #33
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Seems like flash needs its tooltip updated. It's true most new tanks don't realise how strong it is, and that's probably because you can't really gauge what it's doing with no numbers.

    I imagine they'd get a better sense of what it does if the tooltip said "generates the enmity equivalent to a 600 potency attack in an area of effect around the caster". I can picture all the fresh faced gladiators going "woah 600!?".

    The way information is displayed really does change the way people think about it. Increases enmity, just doesn't tell you much. 600 potency makes it sound broken.
    (3)
    Last edited by Cabalabob; 02-09-2017 at 05:22 AM.

  4. #34
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Cabalabob View Post
    Seems like flash needs its tooltip updated. It's true most new tanks don't realise how strong it is, and that's probably because you can't really gauge what it's doing with no numbers.

    I imagine they'd get a better sense of what it does if the tooltip said "generates the enmity equivalent to a 600 potency attack in an area of effect around the caster". I can picture all the fresh faced gladiators going "woah 600!?".

    The way information is displayed really does change the way people think about it. Increases enmity, just doesn't tell you much. 600 potency makes it sound broken.
    Yeah, knowing the enmity values really changes how you look at things.

    Shield Lob - 360
    Flash - 600
    Savage Blade (uncomboed) - 350
    Savage Blade (comboed) - 700 (425 FB -> SB average)
    Rage of Halone (uncomboed) - 500
    Rage of Halone (comboed) - 1300 (716 FB -> SB -> RoH average)
    Circle of Scorn - 300 + 150 from the dot
    (2)

  5. #35
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Launched View Post
    It would help stop people complaining about being unable to hold aggro at low levels when they can see how strong Flash is, so I'm all for it. Here's an up to date list of the enmity modifiers:
    https://www.reddit.com/r/ffxiv/wiki/enmity
    From that, "All healing done has a 0.5× multiplier, including area of effect heals and heal over time effects." and "Clemency's actual heal generates 50% of the heal as enmity. The self-heal from healing other players generates no enmity." makes me wonder about Bloodbath. Can it be viewed as a 12.5% enmity increase to physical damage or does it not generate any?
    Similarly does the .5x multiplier apply to any self heals at all, Souleater, Storm's Path, etc., or is it limited strictly to more direct methods?
    (0)
    Last edited by EusisLandale; 02-11-2017 at 06:00 PM.

  6. #36
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Gonna bump this cause in stormblood they doubled the potency on things like flash and based on the tooltips there's no way to tell that they got bumped from the equivalent of 600 potency to 1200 potency and unleash now has a 20x enmity modifier! If they're going to constantly adjust these enmity values it would be nice if they would display them.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #37
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    the boss is looking at you? then you are good.....
    (0)

  8. #38
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    It would be helpful to have an actual numeric enmity meter for Tanks
    (0)

  9. #39
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    I'd love it if there was an interface element kinda like the aggro bars on the party list but it only displays the aggro difference between me and the 2nd highest one in the aggro ranking - preferably bigger with % or numbers

    The party list is ok-ish but one hud element that Cycles through #2 and displays if your ot is 2nd or someone else with one quick glance at an ui element that isn't as huge as the list sounds nice
    (0)

  10. #40
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    I thought they already had implemented bars to tell you the aggro levels on a target? Anyway, they could just move the yellow to red markers to the monster's name, or something like that. But, it would be hard to see in large pulls.

    Try sticking to basics until then: shield lob, flash, flash, combo, flash, combo while weaving in procs and rotating your defensive cooldowns with a flash every now and then to refresh.
    (0)

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