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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by CookieMonsta View Post
    When you know the exact emnity output of a certain rotation especially at any given moment in time, it allows for more precise tank swaps and better planning because you know the exact rate of generation compared to the other guy. Also it lets you more finely control your emnity generation in order to maximise DPS thus increasing efficiency.
    I sometimes think it'd be nice if those bars in the party list were numerical even just a percentage.

    Does that dps have 85% of my hate or 95% can I push out another combo before switching to shield again..

    A numerical value would help I think
    (2)

  2. #2
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Dzian View Post
    I sometimes think it'd be nice if those bars in the party list were numerical even just a percentage.

    Does that dps have 85% of my hate or 95% can I push out another combo before switching to shield again..

    A numerical value would help I think
    I feel like this would help a lot more than simply giving us the exact amount of emnity a combo does. I don't care if Rage of Halone gives me x5 emnity, all I need to know is that it's my strongest emnity move. Which is apparent given the fact that it's third in my combo. Besides if you give us some sort of numerical value to it that means we might have to do math in our heads to figure it out and honestly who wants that when I simply know "oh that dps is creeping up? better just use a RoH"
    (0)

  3. #3
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by LilLemay View Post
    I feel like this would help a lot more than simply giving us the exact amount of emnity a combo does. I don't care if Rage of Halone gives me x5 emnity, all I need to know is that it's my strongest emnity move. Which is apparent given the fact that it's third in my combo. Besides if you give us some sort of numerical value to it that means we might have to do math in our heads to figure it out and honestly who wants that when I simply know "oh that dps is creeping up? better just use a RoH"
    Thing is, the calculations are actually quite fine grained. Many many healers don't actually know how much emnity they generate (hint, its on par with some tank combos) hell, even classes like MNK can build up a massive amount of emnity and while you can glean the quantity you can't glean the rate which makes it impossible to predict when he will overtake you. That is what frustrates me the most with the current system. Yoshida adds complex emnity based mechanics yet does not give the players tools to deal with them.
    (0)

  4. #4
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by CookieMonsta View Post
    Thing is, the calculations are actually quite fine grained. Many many healers don't actually know how much emnity they generate (hint, its on par with some tank combos) hell, even classes like MNK can build up a massive amount of emnity and while you can glean the quantity you can't glean the rate which makes it impossible to predict when he will overtake you. That is what frustrates me the most with the current system.
    I see your point, but, DPS are always going to do the rotation that scores them the highest dps, they're never going to adjust because a certain combo generates X amount of enemy as dictated by the modifiers on their moves.

    and if a healer is overhealing to the point where they're generating lots of aggro that's not something that having modifiers shown on their moves is going to help, that's either them panicking or them being a bad healer to the point where they think overhealing is good.

    Having rage of halone, or savage blade show me a multiplier for how much aggro they generate doesn't really help me anyway since I've got no point of reference to go off of. It could say rage of halone x3 emnity, or rage of halone x60000 emnity. It wouldn't make any difference to me because I already know that's my strongest emnity move, because it's the third in the combo
    (0)

  5. #5
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LilLemay View Post
    Having rage of halone, or savage blade show me a multiplier for how much aggro they generate doesn't really help me anyway since I've got no point of reference to go off of. It could say rage of halone x3 emnity, or rage of halone x60000 emnity. It wouldn't make any difference to me because I already know that's my strongest emnity move, because it's the third in the combo
    Even if you wouldn't make use of that information, plenty of us would. I already make great use of numerical enmity values, this would only help. I can see exactly how close everyone is to me, and I can see when I need what move.
    (1)

  6. #6
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by CookieMonsta View Post
    Thing is, the calculations are actually quite fine grained. Many many healers don't actually know how much emnity they generate (hint, its on par with some tank combos) hell, even classes like MNK can build up a massive amount of emnity and while you can glean the quantity you can't glean the rate which makes it impossible to predict when he will overtake you. That is what frustrates me the most with the current system. Yoshida adds complex emnity based mechanics yet does not give the players tools to deal with them.
    couldnt agree more
    (0)

  7. #7
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    You don't need to see multipliers or whatever to do one of the tank's duties a.k.a. hold aggron, i mean if you played enough with tank you won't even watch aggro bars. If you lose aggro, don't tank, it's simple.
    (1)

  8. #8
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mirch View Post
    You don't need to see multipliers or whatever to do one of the tank's duties a.k.a. hold aggron, i mean if you played enough with tank you won't even watch aggro bars. If you lose aggro, don't tank, it's simple.
    You don't need to see potencies or whatever to do one of the healer's duties a.k.a heal people, I mean if you played enough with healer you won't even watch health bars. If you lose a party member, don't heal, it's simple.
    (7)

  9. #9
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by dragonseth07 View Post
    You don't need to see potencies or whatever to do one of the healer's duties a.k.a heal people, I mean if you played enough with healer you won't even watch health bars. If you lose a party member, don't heal, it's simple.
    that's how we play bro
    (0)

  10. #10
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    A number like [ Tank Aggro] - [DPS Aggro] would be nice to get a number on the gap. A little more annoying to calculate into DPS (since they don't like that), gives you an idea of value instead of proportion. In a fight where you might be out of tank stance for a significant part of the fight, it might be hard to judge exactly how much of a lead you have over the top DPS. A 100k gap in enmity is perfectly fine to continue out of stance, but if you see the gap is, say, 40000 you might want to consider using more power slashes and such.

    That said, I don't think they'll add those numbers, so people who want to fine-tune their stance uptime or get a better grasp on enmity in the raid are going to have to either deal with it or use illicit programs.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

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