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  1. #1
    Player
    ValentineSnow's Avatar
    Join Date
    Mar 2015
    Posts
    85
    Character
    Shiroe Sora
    World
    Sargatanas
    Main Class
    Culinarian Lv 90

    Please make enmity values more transparent

    I've been trying to calculate enmity numbers lately, but it's really annoying to do so because the game doesn't give any value to enmity on skills, it just says "increased enmity".

    So I've had to scour the internet for all these different numbers when it could so easily just be displayed in the skills tooltip. Like I've found a source that says shield oath is x2 enmity, savage blade is x3 enmity, rage of halone is x5 enmity. And then has different values for WAR and DRK.


    why can't shield oath's description be "increases enmity modifier by 2".
    savage blade: additional effect: increases enmity modifier by 3.
    and so on?
    (10)

  2. #2
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    It would help stop people complaining about being unable to hold aggro at low levels when they can see how strong Flash is, so I'm all for it. Here's an up to date list of the enmity modifiers:
    https://www.reddit.com/r/ffxiv/wiki/enmity
    (3)

  3. #3
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I'm torn, the fact that almost every enmity number you listed was wrong suggests to me that this needs to be a thing to stop the spread of misinformation.

    But at the same time, I understand why they omitted enmity values. Because you don't really need to know it. "If you need enmity and it says increases enmity, you should use that one" keeps it simple. If they added too much info to the description it might put off new tanks who see all these numbers and don't know what it means (when it doesn't even matter).

    But then Launched's point is valid, flash in particular is very vague and since it does no damage it would help if the tooltip showed exactly how strong it was. And the same can be said for all increases enmity skills.
    (3)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #4
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by ValentineSnow View Post
    I've been trying to calculate enmity numbers lately, but it's really annoying to do so because the game doesn't give any value to enmity on skills, it just says "increased enmity".



    why can't shield oath's description be "increases enmity modifier by 2".
    savage blade: additional effect: increases enmity modifier by 3.
    and so on?
    I'm gonna bring this up again, this is the reason why FFXIV needs an official numbers displays instead of obfuscating important information. There is a method to see the exact emnity numbers, even the rate of emnity generation (which is extremely valuable for estimating the amount of time you have before the WHM/OT steals aggro) but this requires an illegal addon. IMO its absolutely stupid that its not standard but if you are interested, post a query on Reddit and someone will help you out. The reason they don't give emnity numbers is because you can back-calculate it in to DPS as emnity and DPS are inseparable.

    Off the top of my head. The way Emnity is calculated is it takes the damage you output and some skills like Butcher's Block have an additional multiplier which generates your emnity. Some skills like flash generate a base amount of emnity that seems to scale off your AP/WD without a damage component.

    But because of the current stupid system, theres actually no real way to compare emnity generation of all the skills without trial and error.
    (1)
    Last edited by CookieMonsta; 01-09-2017 at 06:22 PM.

  5. #5
    Player
    TallonOverworld's Avatar
    Join Date
    Jan 2014
    Location
    Maelstrom Hound
    Posts
    186
    Character
    Tallon Overworld
    World
    Ragnarok
    Main Class
    Marauder Lv 70
    I don't understand... Why is it important to mention modifiers for enmity? Even if they are mentioned, is it going to help in some way?

    It doesn't matter if its called flash or overpower, as a tank i have to do anything to keep mobs on me. It's my job after all. If healer or dps don't keep an eye on the tiny aggro hotbar and get killed it's not my fault.

    I bet any tank in this game, from experience alone, knows that single target enmity skills like bb or roh generate more aggro than flash and overpower. I don't expect someone to tell me that i use a single flash in small or big pulls and meh i can't keep aggro. I agree that overpower is more dependable than flash but this doesn't change something in the aggro game.

    I don't mind if they add enmity modifiers as it will maybe help new tanks understand their skills better but i believe it just won't change a thing in the existing tanks gameplay.
    (0)

  6. #6
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by TallonOverworld View Post
    I don't understand... Why is it important to mention modifiers for enmity? Even if they are mentioned, is it going to help in some way?
    When you know the exact emnity output of a certain rotation especially at any given moment in time, it allows for more precise tank swaps and better planning because you know the exact rate of generation compared to the other guy. Also it lets you more finely control your emnity generation in order to maximise DPS thus increasing efficiency.
    (4)

  7. #7
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    (4)

  8. #8
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by CookieMonsta View Post
    When you know the exact emnity output of a certain rotation especially at any given moment in time, it allows for more precise tank swaps and better planning because you know the exact rate of generation compared to the other guy. Also it lets you more finely control your emnity generation in order to maximise DPS thus increasing efficiency.
    I sometimes think it'd be nice if those bars in the party list were numerical even just a percentage.

    Does that dps have 85% of my hate or 95% can I push out another combo before switching to shield again..

    A numerical value would help I think
    (2)

  9. #9
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Dzian View Post
    I sometimes think it'd be nice if those bars in the party list were numerical even just a percentage.

    Does that dps have 85% of my hate or 95% can I push out another combo before switching to shield again..

    A numerical value would help I think
    I feel like this would help a lot more than simply giving us the exact amount of emnity a combo does. I don't care if Rage of Halone gives me x5 emnity, all I need to know is that it's my strongest emnity move. Which is apparent given the fact that it's third in my combo. Besides if you give us some sort of numerical value to it that means we might have to do math in our heads to figure it out and honestly who wants that when I simply know "oh that dps is creeping up? better just use a RoH"
    (0)

  10. #10
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by LilLemay View Post
    I feel like this would help a lot more than simply giving us the exact amount of emnity a combo does. I don't care if Rage of Halone gives me x5 emnity, all I need to know is that it's my strongest emnity move. Which is apparent given the fact that it's third in my combo. Besides if you give us some sort of numerical value to it that means we might have to do math in our heads to figure it out and honestly who wants that when I simply know "oh that dps is creeping up? better just use a RoH"
    Thing is, the calculations are actually quite fine grained. Many many healers don't actually know how much emnity they generate (hint, its on par with some tank combos) hell, even classes like MNK can build up a massive amount of emnity and while you can glean the quantity you can't glean the rate which makes it impossible to predict when he will overtake you. That is what frustrates me the most with the current system. Yoshida adds complex emnity based mechanics yet does not give the players tools to deal with them.
    (0)

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