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  1. #1
    Player
    Linkan's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Linkan Honorblade
    World
    Behemoth
    Main Class
    Conjurer Lv 54

    DRK O3S tanking without grit. Need advice

    Hi, I went full DH from TEN in order to do more dps as the enrage times is a big issue for us.

    However, I cant seem to be able to go out of grit as a MT. When I drop it, raid aggro grows too fast, forcing me to either get back into grit or use aggro combos.

    Arent those aggro combos a huge dps loss in comparisson to grit dps combos?

    Any advice on how to keep up aggro while out of grit?

    Also, as the OT, I not even considering tanking those adds without grits. Man they hit like a truck.
    (0)

  2. #2
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Your OT is probably not voke shirking you in your groups.
    For the adds, you don't need grit if you plan your cds carefully. With a bit of pre pull coordination you can cheese an add with living dead.
    (2)

  3. #3
    Player
    FPZ's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Dynamic Taru
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    You'd ideally need a ninja & provoke+shirk from your off-tank. The combined shade-walkers / smoke-screens added with the shirks will put you ahead by a fair bit.

    You'll also need a good amount of gear, especially if your group is rocking 340 weapons. I sometimes almost lose aggro without a provoke+shirk from my off-tank, that would be the minimum thing you need to keep ahead on aggro. If you're not rocking a NIN then I feel bad for you .
    (3)
    Last edited by FPZ; 09-06-2017 at 10:12 AM.

  4. #4
    Player
    HiroKirito's Avatar
    Join Date
    May 2016
    Location
    Thanalan
    Posts
    174
    Character
    Hiro Azumi
    World
    Lich
    Main Class
    Ninja Lv 74
    Quote Originally Posted by Linkan View Post
    I went full DH from TEN in order to do more dps as the enrage times is a big issue for us.

    SNIP

    Raid aggro grows too fast, forcing me to either get back into grit or use aggro combos.
    For me these two don't add up :/ if your groups struggling with raid dps to beat enrage but your raid agro is high then the problem imo lies with your other raid members and not the tanks or comp. Yeah sure having a ninja helps but to me it sounds like not only are your dps not contributing as much as they need to, but also they are failing to manage their own enmity.... every job has access to cross role skills to now control their own enmity.

    Sorry if any of that sounds harsh but unless you're doing something fundamentally wrong (which it doesn't sound like you are) then next most like cause is no one else managing enmity imo.
    (3)

  5. #5
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Then stay in grit......don't think good tank is never tank stance tank.... stance dance also means you go out and back in, not turn off grit and forget about it.....
    (0)

  6. #6
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by aqskerorokero View Post
    Then stay in grit......don't think good tank is never tank stance tank.... stance dance also means you go out and back in, not turn off grit and forget about it.....
    You can easily stay out of grit the entire fight, it's not necessary at all outside pulling if you know what you're doing and your group is on the same page.

    If aggro is a problem, you and your co tank need to be making good use of shirk. Work that out with them, it solves the aggro problem easily.
    (0)

  7. #7
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hruodig View Post
    You can easily stay out of grit the entire fight, it's not necessary at all outside pulling if you know what you're doing and your group is on the same page.

    If aggro is a problem, you and your co tank need to be making good use of shirk. Work that out with them, it solves the aggro problem easily.
    obviously op does have issue, then stay in grit is the advise...
    (0)

  8. #8
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by aqskerorokero View Post
    obviously op does have issue, then stay in grit is the advise...
    But he wants to practice staying out of grit, so your advice is to tell him to stay in grit? :thinking:
    (1)

  9. #9
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Dps have to manage their own emnity, but without a ninja or a tank voke/shirking, it would still be rather difficult to maintain top aggro. But....your dps is most likely not the issue. Our raid had a MT tank that did 1400 on our first o3 clear 5 weeks ago yet we still cleared. Your raid dps looks to be the issue. Raidwide dps needs to be at like 24k, so something like 5k tanks, 3k healers, 16k dps, and that's not including limit breaks which can be around 1000 dps if melee on boss and 2500 on last add phase. If more than 1 dps dies it can be impossible to recover at ilvl 320ish, in my experience. Basically every dps death is 500ish less dps for that person, depending on job.

    Also start with a Dark Arts Power slash if you have no ninja and a normal power slash if you do, aggro combos are bad but basically every MT needs at least one except WAR. And make sure your OT shirks you at every opportunity except during add phases.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  10. #10
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    A DA Power Slash in Grit before your opener should sustain you for a very long time. Considering everyone in the group pulls off the boss to kill an add just a few minutes into the fight, and then again 3 more times in later phases, so long as everyone is dumping aggro there shouldn't be a problem.

    All this being said, sustaining enmity outside of tank stance does rely a fair bit on you doing somewhat high DPS yourself, so if there's a problem in your DPS rotation/optimization that could also be a problem.

    As for damage, Awareness+TBN every odd buster (EDIT: Awareness lasts a long time and can be activated around the 10s mark on the countdown - this gives you one less button to have to push after pulling) and Shadow Wall+TBN every even. Throw on Rampart if you feel you need extra Grit-esque cushioning; it'll be up for every Crit if you choose to reserve it for this purpose. In the final phase there are two Crits that occur at a much shorter interval about a minute or two (?) before enrage, you can LD one of them.

    If you're on add duty, I feel your pain, as DRK's CDs are... not very well optimized for the timing windows of add spawns in this fight. In a perfect world, I'd Rampart+DM the white wind, LD the dragon, Rampart/Shadow Wall the panda, and Rampart/Shadow Wall the giant. TBN whatever you can, but several of the adds hit very hard repeatedly. Minor note, but you can Sole Survivor the wind, panda, and giant. You won't have it for the dragon.
    (1)
    Last edited by SyzzleSpark; 09-08-2017 at 09:35 PM.

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