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  1. #1
    Player
    Join Date
    Oct 2011
    Posts
    453
    I dont care one bit that Disciple of Hand and Land cannot proceed in main scenario line. As a disciple of hand/land, I only care that there is gameplay for me. The economy and crafting systems are the biggest area of gameplay. The main scenario quests are so irrelevant in the big scheme that i dont care if i have to level up a battle class to experience them.

    As long as crafting is interesting/challenging/deep, then as far as im concerned, not being able to experience some avenues of content is not a problem. Because even if you cannot experience some content, you have your own content as a crafter/gatherer instead.

    That said, i'm not sold on the instanced housing/boat building mechanic. It's certainly better than FFXI but when I compare it to games like ArcheAge and Ultima Online, it feels like something that will cut off players from the real world.

    If you instance important game features such as housing,chocobo raising, boat building, then that means there will be less and less players out in the non-instanced world.

    This, in other words, means that the game becomes less and less like an MMO. Putting such a huge emphasis on instanced areas is a bad idea.
    (4)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by ellohwell View Post
    I dont care one bit that Disciple of Hand and Land cannot proceed in main scenario line. As a disciple of hand/land, I only care that there is gameplay for me. The economy and crafting systems are the biggest area of gameplay. The main scenario quests are so irrelevant in the big scheme that i dont care if i have to level up a battle class to experience them.

    As long as crafting is interesting/challenging/deep, then as far as im concerned, not being able to experience some avenues of content is not a problem. Because even if you cannot experience some content, you have your own content as a crafter/gatherer instead.

    That said, i'm not sold on the instanced housing/boat building mechanic. It's certainly better than FFXI but when I compare it to games like ArcheAge and Ultima Online, it feels like something that will cut off players from the real world.

    If you instance important game features such as housing,chocobo raising, boat building, then that means there will be less and less players out in the non-instanced world.

    This, in other words, means that the game becomes less and less like an MMO. Putting such a huge emphasis on instanced areas is a bad idea.
    I'd have to agree, in terms of the "Main Story" I feel perhaps they should rename it War Story or something to that effect cause calling it the "main story" might make land/hand feel like they are missing out on the main focus of the game if it's called the "main story".

    When it comes to housing I think Yoshida has a very very VERY grand idea of how he wants it to work. judging from the last live letter he seems to actually want the housing to be I think instances however you would be able to see the neighbors next to you so you would get a grand sense of everyone around you rather then it just being a personal instance.

    Though I think you would understand that if housing didn't have some form of instance it could turn to be very overwhelming to have to place every single person's house into the same area, the zone just wouldn't be able to handle it lol.
    (5)

  3. #3
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Airget View Post
    Though I think you would understand that if housing didn't have some form of instance it could turn to be very overwhelming to have to place every single person's house into the same area, the zone just wouldn't be able to handle it lol.
    That's what copy-paste landscaping is for.

    Turn a problem into an asset.
    (2)
    Last edited by ellohwell; 11-10-2011 at 05:30 PM.

  4. #4
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Airget View Post
    I'd have to agree, in terms of the "Main Story" I feel perhaps they should rename it War Story or something to that effect cause calling it the "main story" might make land/hand feel like they are missing out on the main focus of the game if it's called the "main story".
    Given time and resources (resources being the key word) I think it maybe it's possible to give DoL/H their own main story. It could be one that really has nothing to do with the battle main story. Maybe a storyline that starts because of early events in the main, but becomes a completely separate story by itself. Because it would be separate, their would be no need to be concerned about completing it at different times with the other storyline, and only a minimal amount of watching would be needed for continuity. Yoshi-P mentioned making some quests just for DoH/L, so what if he could turn that into their own "main story"?

    It would make DoH/L back to being on somewhat equal footing, add another layer of interesting content for the game, and give more content an adventurer may or may not choose to complete.

    Just a thought.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!