Thank you for the timely english translation of his lengthy post. Its as if you all are picking up on what it means to publish information globally without alienating the english players.
+1 for SquareEnix PR.
Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
May we continue to walk in the light of the crystal and restore Eorzea to its former glory.
http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
http://na.finalfantasyxiv.com/lodestone/character/997521/
Awesome. Finally, an official statement that battle, crafter, and gatherer storylines will be separated. This was one of my biggest gripes, going through a story as a battler that I could was watered down to allow non-combat classes to progress through. Too much "Go from point A to point B, watch a cutscene, come back, go to point C, watch some NPCs fight some monsters, but don't do too much or you'll get hate and die."
No offense to DoH/DoL, but this is something that very badly needed to happen. The storylines will be much better and more immersive if they each cater to one of the three playstyles.
Thanks, Bay.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Wait wait wait.
I CAN MAKE AN AIRSHIP.Another thing we have planned for housing is an underground facility for building boats and airships. (This will be implemented sometime after the release of 2.0) We will release an image for housing as soon as possible, so please look forward to this patiently.
/changeofpants
Nice information there bay, and maybe finally we can stop the comments about doing all content as any class.
But But what about the immersion... jk lol
Personnaly I wanna make my airship in my shed, all the greatest inventons came from sheds.
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