please add the legendary fish into the game! >_<
please add the legendary fish into the game! >_<




Yet another great post from Yoshi-P. I think he really gets where this game needs to go, and I look forward to getting there. Hell, I'm even beginning to enjoy the journey!
Single best thing I've heard coming from Yoshi P.I have seen many posts asking, "What happened to being able to play only as a Disciple of the Land or Hand?"
This was a statement from the previous team, and I am very sorry if any of you were under the impression that you can experience all aspects of FFXIV by playing only as a specific class. I would like to officially retract this statement. I'm very sorry for the confusion surrounding this.
He mentions decorating thine exterior...what about the interior?



Amazing postI was just thinking about personal airships the other day and I can't wait. And I'm all for an engaging main scenario for DOW/M



Just because a battle is meant to be epic doesn't mean it need to be battled. We do could have different perceptions of the same battle depending of the discipline you using...like as DoW/M you being able to straight fight it while as DoL you needing to sabotage a bridge or something (like damaging pillar or cutting ropes) while the companion NPC hold the battle part or having to fix a buch of parts from a damaged cannon or airship as DoH then make ammo and shoot the enemies while companion was distracting them.
...but now we already know that, probably, with the change of main scenario to a battle-oriented content, not only the DoL/H with lose even more importance ingame but we allso might be losing all the companion-related content since DoW/M don't actually need companion for battle content.
Maybe you should go back and reread Yoshi's post again. At least half of that monster post goes toward addressing exactly this argument, and the reasons why he thinks it isn't a good route to take.Just because a battle is meant to be epic doesn't mean it need to be battled. We do could have different perceptions of the same battle depending of the discipline you using...like as DoW/M you being able to straight fight it while as DoL you needing to sabotage a bridge or something (like damaging pillar or cutting ropes) while the companion NPC hold the battle part or having to fix a buch of parts from a damaged cannon or airship as DoH then make ammo and shoot the enemies while companion was distracting them.



No, he's not. i'm talking about different perceptions of the same battle...he was taking about different battles directed to each discipline. This is slightly different. I did notice my post was unclear...but i meant like you having a battle like "they fight at bridge until it falls, then they're attacked by an airship"...this would happen regardless of the class or discipline..it's the very same event...just the role you would take in this event would change based on your class.



No, he's not. i'm talking about different perceptions of the same battle...he was taking about different battles directed to each discipline. This is slightly different. I did notice my post was unclear...but i meant like you having a battle like "they fight at bridge until it falls, then they're attacked by an airship"...this would happen regardless of the class or discipline..it's the very same event...just the role you would take in this event would change based on your class.It's longer but I don't want to quote several paragraphs. I really don't think you read these things Lienn.Even if there are quests with different angles, such as scenario A1, scenario A2, scenario A3, they will be no different from scenario A1. It’s possible to flesh out some ideas, fix the axis of time and create "A1", "A2", and "A3" as parallel episodes. However, in this case, after clearing episode A, once you play episode B, you're already heading towards the future of the scenario and if you then play episode A2 or A3, narrative paradoxes will develop.
So, you're thinking now, "Well, how about if you create a episode A2 version 2 in case you play episode A2 after clearing episode B…" This is just not possible. For a console game, there is a finite end point so something like this is possible. You can even play again from the beginning. But for an MMO, as long as it is being updated, the "what ifs" can continue on infinitely.



So i'll quote your quote lol
By parallele episodes he means like those old path books...you get to a point and it will split in several parallel paths, each one tellling the very same period of the story but in a different way...maybe in a different place, maybe in a different army...the thing is that these parallel events are different between each other and here I'm talking about the very same event.Even if there are quests with different angles, such as scenario A1, scenario A2, scenario A3, they will be no different from scenario A1. It’s possible to flesh out some ideas, fix the axis of time and create "A1", "A2", and "A3" as parallel episodes. However, in this case, after clearing episode A, once you play episode B, you're already heading towards the future of the scenario and if you then play episode A2 or A3, narrative paradoxes will develop.
So, you're thinking now, "Well, how about if you create a episode A2 version 2 in case you play episode A2 after clearing episode B…" This is just not possible. For a console game, there is a finite end point so something like this is possible. You can even play again from the beginning. But for an MMO, as long as it is being updated, the "what ifs" can continue on infinitely.
It's simple to understand...i'm talking about a linear story...he's talking about a branching story.
Last edited by Lienn; 11-10-2011 at 05:07 PM. Reason: typo
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I was just thinking about personal airships the other day and I can't wait. And I'm all for an engaging main scenario for DOW/M




