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  1. #1
    Player
    KingZeus's Avatar
    Join Date
    Mar 2011
    Posts
    505
    Character
    King Zeus
    World
    Hyperion
    Main Class
    Fisher Lv 50
    please add the legendary fish into the game! >_<
    (1)

  2. #2
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Yet another great post from Yoshi-P. I think he really gets where this game needs to go, and I look forward to getting there. Hell, I'm even beginning to enjoy the journey!
    (2)

  3. #3
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I have seen many posts asking, "What happened to being able to play only as a Disciple of the Land or Hand?"

    This was a statement from the previous team, and I am very sorry if any of you were under the impression that you can experience all aspects of FFXIV by playing only as a specific class. I would like to officially retract this statement. I'm very sorry for the confusion surrounding this.
    Single best thing I've heard coming from Yoshi P.
    (9)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    He mentions decorating thine exterior...what about the interior?
    (1)

  5. #5
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Amazing post I was just thinking about personal airships the other day and I can't wait. And I'm all for an engaging main scenario for DOW/M
    (1)

  6. #6
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Just because a battle is meant to be epic doesn't mean it need to be battled. We do could have different perceptions of the same battle depending of the discipline you using...like as DoW/M you being able to straight fight it while as DoL you needing to sabotage a bridge or something (like damaging pillar or cutting ropes) while the companion NPC hold the battle part or having to fix a buch of parts from a damaged cannon or airship as DoH then make ammo and shoot the enemies while companion was distracting them.

    ...but now we already know that, probably, with the change of main scenario to a battle-oriented content, not only the DoL/H with lose even more importance ingame but we allso might be losing all the companion-related content since DoW/M don't actually need companion for battle content.
    (2)

  7. #7
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lienn View Post
    Just because a battle is meant to be epic doesn't mean it need to be battled. We do could have different perceptions of the same battle depending of the discipline you using...like as DoW/M you being able to straight fight it while as DoL you needing to sabotage a bridge or something (like damaging pillar or cutting ropes) while the companion NPC hold the battle part or having to fix a buch of parts from a damaged cannon or airship as DoH then make ammo and shoot the enemies while companion was distracting them.
    Maybe you should go back and reread Yoshi's post again. At least half of that monster post goes toward addressing exactly this argument, and the reasons why he thinks it isn't a good route to take.
    (9)

  8. #8
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Inaaca View Post
    Maybe you should go back and reread Yoshi's post again. At least half of that monster post goes toward addressing exactly this argument, and the reasons why he thinks it isn't a good route to take.
    No, he's not. i'm talking about different perceptions of the same battle...he was taking about different battles directed to each discipline. This is slightly different. I did notice my post was unclear...but i meant like you having a battle like "they fight at bridge until it falls, then they're attacked by an airship"...this would happen regardless of the class or discipline..it's the very same event...just the role you would take in this event would change based on your class.
    (1)

  9. #9
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Lienn View Post
    No, he's not. i'm talking about different perceptions of the same battle...he was taking about different battles directed to each discipline. This is slightly different. I did notice my post was unclear...but i meant like you having a battle like "they fight at bridge until it falls, then they're attacked by an airship"...this would happen regardless of the class or discipline..it's the very same event...just the role you would take in this event would change based on your class.
    Even if there are quests with different angles, such as scenario A1, scenario A2, scenario A3, they will be no different from scenario A1. It’s possible to flesh out some ideas, fix the axis of time and create "A1", "A2", and "A3" as parallel episodes. However, in this case, after clearing episode A, once you play episode B, you're already heading towards the future of the scenario and if you then play episode A2 or A3, narrative paradoxes will develop.

    So, you're thinking now, "Well, how about if you create a episode A2 version 2 in case you play episode A2 after clearing episode B…" This is just not possible. For a console game, there is a finite end point so something like this is possible. You can even play again from the beginning. But for an MMO, as long as it is being updated, the "what ifs" can continue on infinitely.
    It's longer but I don't want to quote several paragraphs. I really don't think you read these things Lienn.
    (6)

  10. #10
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Estellios View Post
    It's longer but I don't want to quote several paragraphs. I really don't think you read these things Lienn.
    So i'll quote your quote lol

    Even if there are quests with different angles, such as scenario A1, scenario A2, scenario A3, they will be no different from scenario A1. It’s possible to flesh out some ideas, fix the axis of time and create "A1", "A2", and "A3" as parallel episodes. However, in this case, after clearing episode A, once you play episode B, you're already heading towards the future of the scenario and if you then play episode A2 or A3, narrative paradoxes will develop.

    So, you're thinking now, "Well, how about if you create a episode A2 version 2 in case you play episode A2 after clearing episode B…" This is just not possible. For a console game, there is a finite end point so something like this is possible. You can even play again from the beginning. But for an MMO, as long as it is being updated, the "what ifs" can continue on infinitely.
    By parallele episodes he means like those old path books...you get to a point and it will split in several parallel paths, each one tellling the very same period of the story but in a different way...maybe in a different place, maybe in a different army...the thing is that these parallel events are different between each other and here I'm talking about the very same event.

    It's simple to understand...i'm talking about a linear story...he's talking about a branching story.
    (0)
    Last edited by Lienn; 11-10-2011 at 05:07 PM. Reason: typo

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