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  1. #1
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Xtrasweettea View Post
    The solution is "simple" but it will only provide temporary relief.

    DPS queues will shorten, but as as soon as the first Tank or Healer realizes the DPS queue is tolerable enough for them, they will switch to DPS. So not only did you gain a DPS in queue, you lost a Tank or Healer that the short DPS queues are reliant upon. Eventually, enough Tanks and Healers will become DPS and we will be right back where we started.

    This solution might provide relief for a whole day if we are lucky.
    The queue times would be reduce to 15 to 20 mins on average so no tanks/healers will not jump ship like you think. Tanks and healers on average get instant to 5 min queue times...

    So yea 1 tank 1 healer and 3 dps would be the best option for this issue
    (0)

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  2. #2
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Astral145 View Post
    The queue times would be reduce to 15 to 20 mins on average so no tanks/healers will not jump ship like you think. Tanks and healers on average get instant to 5 min queue times...

    So yea 1 tank 1 healer and 3 dps would be the best option for this issue
    DPS queue is already 15-20 minutes when I play. just adding another dps slot would drop it about half that for all of maybe 1 day before the player base role spread adjusts to the new ratio and you are back at square 1.
    (3)