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  1. #21
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by bswpayton View Post
    [...]
    I appreciate your response, agreed with it, and gave it a like.

    Unfortunately, you can only speak you. I am sure you have ran into players who would have preferred to play as DPS over tanks and healers. If they have the opportunity to do so in a dungeon setting, they would. Now, how long they stay DPS is another question entirly. I am just making my case based on how popular the DPS role seems to be in this MMO as well as other MMO and tabletop RPGs.
    (0)

  2. #22
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    This same argument again just worded differently. The cause of the issue is the playerbase. The only way for a real solution will have to come from the playerbase as well. Nothing the game developers do will have more effect than using a band aid to fix a broken water pipe. Additionally a majority of people's "Suggestions" would require an overhaul of a very large portion of the game in regards to instanced content not to mention rebalancing defense and mitigation statistics for tanks to be able to handle the additional damage.

    FFXI "meta" party composition when people made non cannon exp groups was 6 members. Tank, healer, refresher, dps, dps, puller/dps. 3 out of 6 slots normally had problems getting filled. Hint they aren't the ones with DPS in them. Which kind of hints that more dps slots in party comp does not fix issue.
    (1)

  3. #23
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Xtrasweettea View Post
    The solution is "simple" but it will only provide temporary relief.

    DPS queues will shorten, but as as soon as the first Tank or Healer realizes the DPS queue is tolerable enough for them, they will switch to DPS. So not only did you gain a DPS in queue, you lost a Tank or Healer that the short DPS queues are reliant upon. Eventually, enough Tanks and Healers will become DPS and we will be right back where we started.

    This solution might provide relief for a whole day if we are lucky.
    The queue times would be reduce to 15 to 20 mins on average so no tanks/healers will not jump ship like you think. Tanks and healers on average get instant to 5 min queue times...

    So yea 1 tank 1 healer and 3 dps would be the best option for this issue
    (0)

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  4. #24
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Astral145 View Post
    The queue times would be reduce to 15 to 20 mins on average so no tanks/healers will not jump ship like you think. Tanks and healers on average get instant to 5 min queue times...

    So yea 1 tank 1 healer and 3 dps would be the best option for this issue
    DPS queue is already 15-20 minutes when I play. just adding another dps slot would drop it about half that for all of maybe 1 day before the player base role spread adjusts to the new ratio and you are back at square 1.
    (3)

  5. #25
    Player
    Anya_Synia's Avatar
    Join Date
    Jul 2017
    Posts
    117
    Character
    Anya Synia
    World
    Moogle
    Main Class
    Dancer Lv 90
    The dps queues are very long, but that's just to be expected when the player base is mainly comprised of dps roles. Just queue with a tank or a healer and you'll get in quickly, or you could like do other quests while you wait, or work on your crafting.
    (2)

  6. #26
    Player
    Levian's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    140
    Character
    Brann Lochlan
    World
    Excalibur
    Main Class
    Red Mage Lv 50
    Quote Originally Posted by Wizardlizard View Post
    first off i played wow for years now im trying this out and im faced with 30min+ quus...snip...the w8 time is just a joke i remember wow had this problem and they gave tanks/healers a reward giving them a reason to qu up and that made the dps life so much better.
    as a new player this is annoying and frustrating and i think this will turn new players off playing something needs to be done
    I don't recall it being any different in WoW. When I queued as Ret Paladin I was guaranteed a 30 minute wait. Sure I abused Paladin's ability to tank for the reward, but that lasted maybe 2 weeks before it wasn't worth the hassle. And you couldn't pay me cold hard cash IRL to heal a modern WoW dungeon below the Mythic level. I suspect from what I've read/experienced so far things are much the same here.
    (1)

  7. #27
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    The issue of required group composition is as old as the idea of grouping in an mmo.
    The best solution for this game is a social one. Make friends. Now understand that I'm not being simply dismissive here.

    But I'll give it a try.

    One option i can think of is a "block mechanic" which allows the dps to act as a tank when they get agro, but prevents all other actions. When blocking and not being attacked it regens their hp, increasing in rate the longer they hold the button. This allows for "opportunity loss" to be the primary factor in play style. Other members would have to pull the mob off you before you take too much damage. and you cant be DPS while blocking. Tactics would evolve and control abilities (kiting, sleeping, etc) would come back into vogue as DPS tries to minimize their opportunity loss. The presence of a tank or a healer would increase their dps time dramatically, and having both would be where we are now.
    (0)

  8. #28
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by RitsukoSonoda View Post
    ... Nothing the game developers do will have more effect than using a band aid to fix a broken water pipe....
    Actually, there is a lot they can do, just little of it easy, and it starts with them giving the Tanking and Healing jobs some serious attention so that they are, at the very least, enjoyable and rewarding to play... unlike their current state where WAR and SCH got knifed, WHM got totally ignored, DRK got reworked for the worse, and PLD and AST are at best 'OK' (I'm talking gameplay wise of course, they are all 'viable'; I hate that word).

    Content design also plays a part, and the SB dungeons, more so than in HW, seem to have a lot of random and / or un-telegraphed spike damage, which is not fun for either the Tank (who just mitigated an auto instead on an instant tank buster) or the Healer (who can't feel comfortable contributing in other ways for fear of the party suddenly and unexpectedly losing 3/4 of their HP).

    Of course, this isn't going to change the minds of the hardcode DPS players who would never even think of playing a different role, but for those on the fence, or wanting to give Tanking / Healing a try, the experience could be vastly improved (which in the end is far better than any sort of reward / stick mechanism).
    (0)
    Last edited by Acidblood; 09-15-2017 at 04:36 PM.

  9. #29
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    only solution I can think of is encourage your friends to go tank and healer to even up the player base. I know its not for everyone but leveling those roles your self can help free up wait time as you can rotate roles with your friends. I personally run a healer and the que time is great for us so that could be plenty incentive to draw in new blood.
    (0)

  10. #30
    Player
    sorawild34's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    67
    Character
    Merlin Waltz
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    The problem is that in FFXIV the vast majority of players are DPS. I main Paladin and Tanks are only around 10% of the player base and Healers are about a quarter of the player base. EVERYONE ELSE is a DPS. The only way to fix DPS queue times is if DPS players decided to switch to Tank or Healer classes, but that is never gonna happen.
    (0)

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