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  1. #11
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    I just don't get the feel of dps jobs in this game being so much better, I think it's alot more to it then just dps are more fun because they really aren't
    (0)

  2. #12
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Okamimaru View Post
    I'm used to crazy long queue times for leveling roulette the one that gets me is mentor roulette... 30+ mins for mentor roulette only to have half your party drop cuz it's a ex primal... I got nidhogg x the other day and people instantly started yelling at whoever queued via df for not making a party using the pf instead... not even 10 seconds in we lost a healer... dropped out and requeued only to wait another 30 mins for ramuh x... again players instantly dropped out...repeat til I finally ended up in a guildhest
    The fact people leave instantly(and it's mentors who do it the most) when they get something they don't like is why the 30min lockout needs to be harsher.

    First offence, 30min. Second, 1 hour. Third, 4 hours. Fourth, 8 hours. Fifth, 24 hours.

    Sure, people will complain about the punishment, but at the same time, they are causing issues for those who spent who knows how long queuing for something. As mentors, they should stick around and help people(and yes, I am a mentor who will stick around until either a clear, time runs out, or vote abandon happens - and I never initiate the vote I let the new people do that). That, and the Mentor status needs to be harder to get. Not just "get this many classes of each type to X level, clear all this content - doesn't even account for carries/unsynced clears, and have this many dungeon/trial/raid runs". Some sort of test, where you HAVE to complete each of the EX primals, synced, and with no higher than 10 ilevels above the minimum.
    (0)

  3. #13
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Astral145 View Post
    There is a simple solution. 1 tank, 1 healer, 3 dps for all dungeons... increase gear drops for what roles is in the group... problem solved. 5 or 6 player dungeons would really go a long way with decreasing queue times.
    The solution is "simple" but it will only provide temporary relief.

    DPS queues will shorten, but as as soon as the first Tank or Healer realizes the DPS queue is tolerable enough for them, they will switch to DPS. So not only did you gain a DPS in queue, you lost a Tank or Healer that the short DPS queues are reliant upon. Eventually, enough Tanks and Healers will become DPS and we will be right back where we started.

    This solution might provide relief for a whole day if we are lucky.
    (1)

  4. #14
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    They could make it so a mentor can't leave the mentor roulette unless the party isn't full...
    (2)

  5. #15
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,482
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Okamimaru View Post
    They could make it so a mentor can't leave the mentor roulette unless the party isn't full...
    As a mentor I'd be 100% fine with this.
    (0)

    http://king.canadane.com

  6. #16
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Xtrasweettea View Post
    The solution is "simple" but it will only provide temporary relief.

    DPS queues will shorten, but as as soon as the first Tank or Hy.
    I really doubt thus would happen
    (0)

  7. #17
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by bswpayton View Post
    I really doubt thus would happen
    What is causing you to "really doubt" my scenario?
    (0)

  8. #18
    Quote Originally Posted by Astral145 View Post
    There is a simple solution. 1 tank, 1 healer, 3 dps for all dungeons... increase gear drops for what roles is in the group... problem solved. 5 or 6 player dungeons would really go a long way with decreasing queue times.
    it's a simple concept but a difficult to impossible implementation. easier said than done applies here.
    (0)

  9. #19
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Xtrasweettea View Post
    What is causing you to "really doubt" my scenario?
    As a tank main and healer secondary player. I love all jobs love the lore behind them etc, only have four jobs til all of them are max. But the thing about tankin is you can set the ton of a dungeon run as a tank you cant do this as a dps. So thats not always worth giving up as much as I enjoy dpsing , I hate three add pulling tanks and with the number of post about dps pulling adds Im certainly not the only one like this. So its not really worth playing dps all the time having to spend 30 mins per dungeon run when you could tank it yourself and cut that time down. Some people actually like the leadership roll that tanks somewhat hold in dungeons so not everyone would just go and main a dps.
    (1)

  10. #20
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Astral145 View Post
    There is a simple solution. 1 tank, 1 healer, 3 dps for all dungeons... increase gear drops for what roles is in the group... problem solved. 5 or 6 player dungeons would really go a long way with decreasing queue times.
    First problem solved only to make a new problem that leads to the same issue. Increase the number of DPS would speed up runs and make dungeons even more trivial then they all ready are due to the increased damage output. Dungeons becoming even more trivial and more boring means fewer tanks and healers que and we are in the exact same position.

    The root cause of long DPS que isn't the number of DPS but the number of healers and even more so tanks. This suggestion is just treating a symptom of that instead of curing the illness.
    (1)
    可愛い悪魔

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