DPS queue is already 15-20 minutes when I play. just adding another dps slot would drop it about half that for all of maybe 1 day before the player base role spread adjusts to the new ratio and you are back at square 1.
it's a simple concept but a difficult to impossible implementation. easier said than done applies here.
First problem solved only to make a new problem that leads to the same issue. Increase the number of DPS would speed up runs and make dungeons even more trivial then they all ready are due to the increased damage output. Dungeons becoming even more trivial and more boring means fewer tanks and healers que and we are in the exact same position.
The root cause of long DPS que isn't the number of DPS but the number of healers and even more so tanks. This suggestion is just treating a symptom of that instead of curing the illness.
可愛い悪魔
Like others have said, the incentives are in place. But I've already had all three tanks leveled since early July and I'm leveling dps jobs now. Most tank mains are the same, we've already long since gotten them to 70 and have no incentive to run roulettes them aside from maybe needing a cracked cluster.
When I wait in queues as dps there are still things to do. Hunting log, fates (you can have your chocobo out now) sidequest, even gathering to have some side money.
I'm used to crazy long queue times for leveling roulette the one that gets me is mentor roulette... 30+ mins for mentor roulette only to have half your party drop cuz it's a ex primal... I got nidhogg x the other day and people instantly started yelling at whoever queued via df for not making a party using the pf instead... not even 10 seconds in we lost a healer... dropped out and requeued only to wait another 30 mins for ramuh x... again players instantly dropped out...repeat til I finally ended up in a guildhest
The fact people leave instantly(and it's mentors who do it the most) when they get something they don't like is why the 30min lockout needs to be harsher.I'm used to crazy long queue times for leveling roulette the one that gets me is mentor roulette... 30+ mins for mentor roulette only to have half your party drop cuz it's a ex primal... I got nidhogg x the other day and people instantly started yelling at whoever queued via df for not making a party using the pf instead... not even 10 seconds in we lost a healer... dropped out and requeued only to wait another 30 mins for ramuh x... again players instantly dropped out...repeat til I finally ended up in a guildhest
First offence, 30min. Second, 1 hour. Third, 4 hours. Fourth, 8 hours. Fifth, 24 hours.
Sure, people will complain about the punishment, but at the same time, they are causing issues for those who spent who knows how long queuing for something. As mentors, they should stick around and help people(and yes, I am a mentor who will stick around until either a clear, time runs out, or vote abandon happens - and I never initiate the vote I let the new people do that). That, and the Mentor status needs to be harder to get. Not just "get this many classes of each type to X level, clear all this content - doesn't even account for carries/unsynced clears, and have this many dungeon/trial/raid runs". Some sort of test, where you HAVE to complete each of the EX primals, synced, and with no higher than 10 ilevels above the minimum.
I just don't get the feel of dps jobs in this game being so much better, I think it's alot more to it then just dps are more fun because they really aren't
They could make it so a mentor can't leave the mentor roulette unless the party isn't full...
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