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  1. #1
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by technole View Post
    ...You have Sheltron as PLD, and that is easy to proc as you should be using Holy Sprit to do damage with Requiescat ...
    Holy Spirit consumes a massive amount of pld's mp and can proc 3-4 times before mp gone.
    Sheltron is not a free use at will but depends on your oath gauge and kills half of it when used.
    Requiescat's potency decreases with MP (mp is the thing you're burning with Holy Spirit).
    Hallowed is more an emergency utility than a feature to use when available, but your suggested use is good if you're confident your party is good too. I'll not do it with PUGs.

    About Clemency, I use it often to lessen healer's job, when in 8 man some dps was low but healers needed focus tanks. Will not heal myself if healer is good on mana, it means he planned keep me on with something and I do my job and healer does his own.
    (0)

  2. #2
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by LalaRu View Post
    Holy Spirit consumes a massive amount of pld's mp and can proc 3-4 times before mp gone.
    Sheltron is not a free use at will but depends on your oath gauge and kills half of it when used.
    Requiescat's potency decreases with MP (mp is the thing you're burning with Holy Spirit).
    Hallowed is more an emergency utility than a feature to use when available, but your suggested use is good if you're confident your party is good too. I'll not do it with PUGs.
    Only bad tanks think hallowed is an emergency cooldown, it's a planned cooldown. Even in end-game savage, you have to plan to use it for certain mechanics like back in A12S or even now in O4S. This goes all the way back to Coil days, there are only so many cooldowns you have up for the duration of such a fight, and Hallowed Ground is one of the options that must be used.

    Holy Sprit builds your Oath gauge, which in-turn allows Sheltron procs. I was spamming that Sheltron procs in Bardam's like it was no one's business. There is no excuse not to use the skill at-will, it's very potent. MP management just becomes an issue if you have to plan an Oath change.
    (2)
    Last edited by technole; 09-08-2017 at 12:03 AM.

  3. #3
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LalaRu View Post
    Holy Spirit consumes a massive amount of pld's mp and can proc 3-4 times before mp gone.
    5 times. And it's one of the strongest skills and should be used. If you're in Shield Oath, that recovers your guage, making the MP restoration thing a joke. If you're on Sword Oath (Which typically happens on bosses), you fill your guage steadily. Your MP should be full by the time Requiescat is ready again.

    Quote Originally Posted by LalaRu View Post
    Sheltron is not a free use at will but depends on your oath gauge and kills half of it when used.
    Excuses. If you're doing big pulls, the gauge should fill faster, you even can use Bulwark to fill it even faster.

    Quote Originally Posted by LalaRu View Post
    Requiescat's potency decreases with MP (mp is the thing you're burning with Holy Spirit).
    It doesn't decrease. If you use it at 80%+, you gain a temporal buff for all the Holy Spirits/Clemencies you cast for the duration of said buff.

    Quote Originally Posted by LalaRu View Post
    Hallowed is more an emergency utility than a feature to use when available, but your suggested use is good if you're confident your party is good too. I'll not do it with PUGs.
    Wrong, as other pointed out, this should be used on big pulls. It's not an emergency cooldown, it's an actual cooldown that reduces the damage you take to 0. For 10 seconds! It should be used, for instance, on the very first big pull on any dungeon, that way you'll get it available again later on for another big pull.
    (5)

  4. #4
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lilseph View Post
    Wrong, as other pointed out, this should be used on big pulls. It's not an emergency cooldown, it's an actual cooldown that reduces the damage you take to 0. For 10 seconds! It should be used, for instance, on the very first big pull on any dungeon, that way you'll get it available again later on for another big pull.
    Man, as I too pointed out, that is true when you are running with your friends, your static, and your cat. If I do something like that on a PUG, after 10s I am died and we wipe, because <insert anything here from sleepy healer, sleepy dps, I play how I want guy, etc>.

    But you (and other) still stick on the perfect use of skills for savage content with your static. Ho wait... Balmung... ok you're right.
    (0)
    Last edited by LalaRu; 09-08-2017 at 07:15 PM.

  5. #5
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LalaRu View Post
    Man, as I too pointed out, that is true when you are running with your friends, your static, and your cat. If I do something like that on a PUG, after 10s I am died and we wipe, because <insert anything here from sleepy healer, sleepy dps, I play how I want guy, etc>.

    But you (and other) still stick on the perfect use of skills for savage content with your static. Ho wait... Balmung... ok you're right.
    How is the server I'm from relevant to the discussion? Ah, yeah. Ad hominem.

    Look, I understand you had bad experiences with people in DF; but you're generalizing to the point you're blocking yourself from using actual useful skills, specially on big pulls. It's part of your cd management. I'm not buying that, on every run, you get matched with baddies. I really don't know how often you use DF (I use it a lot, 5k comms) and I tell ya: These cases, at least on my end, were a minority. And what if you used it and died? It pretty much helps you to test the waters, mistakes can happen, maybe the healer is not the greatest, maybe the DPS are so bad that they take forever to kill everything. Maybe they are all great and you burn the trash down with cds to spare for the next pull. There's really no reason to hold back on cooldowns, specially if you want a fast and smooth run. It's your job as a tank to mitigate as much damage as you can.
    (3)

  6. #6
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Lilseph View Post
    It's your job as a tank to mitigate as much damage as you can.
    Funny you say this, because people will argue that it's also the tanks and healers jobs to dps.
    (1)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  7. #7
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jim_Berry View Post
    Funny you say this, because people will argue that it's also the tanks and healers jobs to dps.
    How is that relevant in any way to what is being said here? Besides, It's not because you have the responsability to do one thing that it prevents you from having other responsabilities.
    (5)

  8. #8
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Jim_Berry View Post
    Funny you say this, because people will argue that it's also the tanks and healers jobs to dps.
    Like Fyce said, no one is even implying that tanks or healers shouldn't DPS. Do I need to reiterate what we just said on the last page? If tanks weave in CDs, they can use their better damage skills and still have enough defense that a healer can weave in damage spells between heals. It goes in a nice circle.

    My God, why is it so baffling to others that everyone doing their jobs correctly helps everyone do their job better? Team effort.
    (1)