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  1. #1
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90

    Tanks, please use buffs

    Look.. I am going to be brutally honest. If you don't use mitigation skills while running dungeons, you're bad.

    If you want to do single pulls, use buffs so the healer doesn't have to spot heal you and a regen will suffice..
    If you want to do big pulls, then use buffs so the healer can still nuke.

    Even if you're doing baby pulls - USE THEM.

    It is so simple to press 1 button every 10-20 seconds to rotate your large list of mitigation skills, and takes the job of healing you from completely horrible and tiresome to easy.. It's frankly lazy and bad play if you don't.

    Also, if you're unsure what I am talking about - spend the short 5 mins of your life it takes to watch the following video.

    Quote Originally Posted by Silver-Strider View Post
    Relevant Video is Relevant
    IDK how to post a direct video on the forum

    That is all.
    (54)
    Last edited by Altena; 09-07-2017 at 11:29 AM.

  2. #2
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    And then, you have the opposite situation like mine this morning: A tank using all their cds before pulling.
    (19)

  3. #3
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Lilseph View Post
    And then, you have the opposite situation like mine this morning: A tank using all their cds before pulling.
    Hmm yes I suppose I didn't mention that one either..

    Rotate your buffs- don't just blow them all at once!
    (4)

  4. #4
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Altena View Post
    Hmm yes I suppose I didn't mention that one either..

    Rotate your buffs- don't just blow them all at once!
    Don't take away my Eos roleplay ideas!
    (2)

  5. #5
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Nestama View Post
    Don't take away my Eos roleplay ideas!
    This seriously made me LoL...

    Oh man..

    Quote Originally Posted by LalaRu View Post
    When doing big pulls, I use my buffs only when I see my HP drop too much fast. On old content, I almost forget I have buffs because everyone can dps and hp is not a problem.

    On new content, healers must heal and tank must mitigate. That nonsense of dps healers must go to a stop and new content got to that direction. I'd expect newer content keep healer and tank much busier on their role than now.

    If an healer loves so much doing dps, better s/he play directly a dps job, because IMHO s/he playing healer more for the short DF queue than the willing to heal.
    Adding this response here as I am trying to save my post count..

    Look I wanted to reply politely at first but your 2nd statement made me facepalm.

    1. Cooldowns drastically lose their effectiveness if the damage is already done. They are MITIGATION tools, not solutions after the fact. Please understand that.
    They aren't there for "oh sh1t" moments. They are there to PREVENT those moments.

    2. This isn't a healer-DPS thread, as established previously. However if you're a tank, and you're not enabling the healer in your party to make the decision whether they wish to DPS or not, you're forcing a healer into fixing your own distaste for core functions of the game. (ie. Healers have DPS skills too. Most healers like to use them).

    3. That argument is frankly stupid. That opinion is extremely short sighted, completely wrong on all levels and immensely overused - and is based around completely different topic that has been argued to kingdom come, so I won't go into this any further than this..

    Quote Originally Posted by FateAudax View Post
    As a part-time DRK tank, I will never turn off Grit if I'm not in a pre-made party. I play it very safe and I usually gauge the healer's capability and the time it takes for dps to kill of the first pull of the dungeon.

    I've met lazy dps who takes forever to kill the first group of mobs in Doma castle. It screws with the defensive cd timings.
    Therefore, it really depends on the party as a whole as to which cd to use and whether the pull (if small) warrants the use of a precious cd. I'm quite liberal with Anticipation though.
    For Rampart and Shadow Wall, I'll only pop them during large pulls/hard hitting mobs/tank busters.

    If it's a level 70 dungeon, I'm very liberal with The Blackest Night.

    That said, I love to run with WHM. Holy stun saves me a cd + increase in dps.
    I am fine with tanks not turning off Grit for pulls. Should drop it for bosses in dungeons but I don't really care so much because if I am healing you, I will just be trying to push more DPS with that extra level of mitigation that you will have.

    I can get on board with lazy dps issues. It's actually made a whole thread related to that (those that do very basic single target rotations in AoE pulls etc etc).
    Should still be popping buffs (which I see you obviously do, going by your previous posts and this one). Sometimes you run out of buffs if DPS is super slow, but that's fine.. You tried. That's all anyone should ever ask for.

    Look, I won't get on your case if you're popping Anticipation every pull and Rampart and Sentinel/Wall on bigger pulls.
    I mean Anticipation is actually a decent buff for dungeons because of the cooldown and how long it lasts.
    (Literally 1/3rd uptime through the entire dungeon).

    Though from my experience, you have no need to hold on to these buffs. If they are up, why not use them?
    The specific run I did yesterday (that I quoted on the first page of this thread), Anticipation was used 6 times. No other buffs were used for the entire dungeon. Not a single one.

    If a dungeon is 20 mins long, the number should be much closer to 15 times.
    This thread isn't reallllllly about the tanks who at least try to make their healer's life easier..
    It's about the tanks that don't.

    I am not saying you need to pop buffs as soon as they are off CD. Be fairly selective about it (like you were saying), but if you're holding on to Sentinel for 5 minutes because "you may want to use it soon", then you just haven't popped it soon enough..
    (4)
    Last edited by Altena; 09-06-2017 at 10:34 PM.

  6. #6
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I see this a lot, usually WAR for some reason. The best I can think is they are used to being unkillable monsters and still play like it for some reason. PLD tend to be better since they have damage reduction on their rotation and DRK are hit or miss.
    (1)

  7. #7
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Alestorm View Post
    I see this a lot, usually WAR for some reason. The best I can think is they are used to being unkillable monsters and still play like it for some reason.
    I miss being a murder machine that just happened to be capable of protecting people. #NotMyWarrior
    (0)

  8. #8
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alestorm View Post
    I see this a lot, usually WAR for some reason. The best I can think is they are used to being unkillable monsters and still play like it for some reason. PLD tend to be better since they have damage reduction on their rotation and DRK are hit or miss.
    As of 4.0 Rage of Halone no longer decreases enemies' strength just like Warrior's Storm's Path weaponskill no longer decreases damage dealt. The only form of innate mitigation PLD has is the pacify from shield swipe, the stun from shield bash, and the blind from flash. These are all soft CC as they're unreliable outside of their niche situations.
    (0)
    Last edited by SomeRandomHuman; 09-08-2017 at 06:18 AM.

  9. #9
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    all the buffs! before you move! just make a macro with them all! :P
    (3)

  10. #10
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Gumbercules View Post
    all the buffs! before you move! just make a macro with them all! :P
    For maximum effectiveness, pop all your buffs, then do a ready check.
    (5)

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